Documentation
    Preparing search index...

    Variable DRAW_UNIFORM_BYTESConst

    DRAW_UNIFORM_BYTES: 192

    Size of the DrawUniforms block in bytes — the layout above, ending on its last member.

    Not the 256-byte stride: this is the size a binding declares (minBindingSize) and the size a bind group binds, while the stride is how far apart two blocks sit in the buffer. Conflating them would bind 64 bytes of the next draw's block into this draw's shader.