Distance between two views' blocks in the lights buffer: the block size
rounded up to the 256-byte dynamic-offset alignment (UNIFORM_STRIDE_BYTES'
reasoning — 256 is every conforming device's valid alignment, and a fixed
stride keeps the frame's byte layout device-independent, §33).
Distance between two views' blocks in the lights buffer: the block size rounded up to the 256-byte dynamic-offset alignment (
UNIFORM_STRIDE_BYTES' reasoning — 256 is every conforming device's valid alignment, and a fixed stride keeps the frame's byte layout device-independent, §33).