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    Variable LIGHT_UNIFORM_WGSLConst

    LIGHT_UNIFORM_WGSL: string

    The WGSL declaration of the block above — DRAW_UNIFORM_WGSL's discipline: the layout the pipeline declares and the layout the shader reads live side by side in one module, so they cannot drift.

    Five vec4 pads sit in the 592…672 gap §69's shadow tail occupies on the shadowed twin, so hemisphereSky lands at byte 672 in both structs.