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    Variable PARTICLE_GPU_POSITION_BUFFER_LAYOUTConst

    PARTICLE_GPU_POSITION_BUFFER_LAYOUT: GpuVertexBufferLayout

    Vertex layout of a GPU-simulated system's position stream (ยง36 simulation: "gpu", R-31 wiring): the simulation's flat x,y,z storage buffer โ€” wgpu-particle-simulation.ts's positions, allocated with VERTEX for exactly this bind โ€” read per instance at the same @location(1) the interleaved stream feeds, 12-byte stride.

    Same shader module, different plumbing: the WGSL above never changes, because a location is a name and this layout merely re-sources it โ€” which is what makes the GPU variant one pipeline-cache entry (gpuInstances: true, wgpu-pipeline-cache.ts) and zero new WGSL.