Const
Byte offset of ShadowLightUniforms.shadowMatrix — the first spare stride byte after the landed block, which is already the 16-byte alignment a mat4x4<f32> member demands (592 = 37 × 16).
ShadowLightUniforms.shadowMatrix
mat4x4<f32>
Byte offset of
ShadowLightUniforms.shadowMatrix— the first spare stride byte after the landed block, which is already the 16-byte alignment amat4x4<f32>member demands (592 = 37 × 16).