Const
Byte offset of ShadowLightUniforms.shadowParams: x = shadowBias, y = shadowNormalBias, z = the PCF tap offset 1 / shadowMapSize (computed once per view on the CPU, as GL computes it once per frame), w unused, written 0.
ShadowLightUniforms.shadowParams
x
shadowBias
y
shadowNormalBias
z
1 / shadowMapSize
w
Byte offset of
ShadowLightUniforms.shadowParams:x=shadowBias,y=shadowNormalBias,z= the PCF tap offset1 / shadowMapSize(computed once per view on the CPU, as GL computes it once per frame),wunused, written 0.