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    Variable SKINNED_ID_SHADER_SOURCEConst

    SKINNED_ID_SHADER_SOURCE: string

    The skinned id pass's WGSL — ID_SHADER_SOURCE's product with skinMatrix() spliced into the vertex stage and a 3072-byte palette at group 1. Joints @location(4) uint16x4, weights @location(5) float32x4; LBS, weights not renormalised — the colour pair's contract, restated so this module never imports wgpu-skinning.ts. Compiled lazily on the first skinned item. Kept private on the service (WebGL already exports SkinnedIdProgram).