Size of the SpriteUniforms block in bytes — viewProjection, model,
tint. Stays 144 after DRAW_UNIFORM_BYTES widened for normalMatrix;
the retired quad member is what used to make this 160.
The binding size, not the 256-byte stride — DRAW_UNIFORM_BYTES's
distinction, restated because both bindings still read the same strided
buffer and only the sizes are declared here.
Size of the
SpriteUniformsblock in bytes —viewProjection,model,tint. Stays 144 afterDRAW_UNIFORM_BYTESwidened fornormalMatrix; the retiredquadmember is what used to make this 160.The binding size, not the 256-byte stride —
DRAW_UNIFORM_BYTES's distinction, restated because both bindings still read the same strided buffer and only the sizes are declared here.