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    Variable SPRITE_UNIFORM_WGSLConst

    SPRITE_UNIFORM_WGSL: "struct SpriteUniforms {\n viewProjection : mat4x4<f32>,\n model : mat4x4<f32>,\n tint : vec4<f32>,\n};\n\n@group(0) @binding(0) var<uniform> draw : SpriteUniforms;"

    The WGSL declaration of the block above — DRAW_UNIFORM_WGSL's discipline: the layout the pipeline declares and the layout the shader reads live side by side in one module, so they cannot drift.