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    Class PhysicsEventSystem

    Dispatches every queued physics event of a PhysicsSystem's worlds at §39's step 9.

    See the module header for what the split changes and what it deliberately leaves identical.

    Implements

    Index
    priority: number

    Execution order key (§39); default PRIORITY_EVENT_DISPATCH.

    The step-6 system whose tracked worlds are drained here.

    • Dispatches every tracked world's queued events, in tracking order (§39 step 9, §6b).

      Exactly the pass PhysicsSystem.fixedUpdate performs when it dispatches its own events — same worlds, same order, same method — moved to its own priority. Allocates nothing.

      Returns void