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    Interface PhysicsEventSystemOptions

    Options for PhysicsEventSystem.

    interface PhysicsEventSystemOptions {
        priority?: number;
        source: PhysicsSystem;
    }
    Index
    priority?: number

    Execution order key (§39). Defaults to PRIORITY_EVENT_DISPATCH (900) — step 9, "collision event dispatch". Read once, at registration, like every other system's priority.

    The PhysicsSystem whose worlds' events this system dispatches.

    Must have been constructed with dispatchEvents: false — see the constructor's refusal.