Resolves an AngularVelocityInput to the engine's 3D form (§21, §23).
A number is the scalar rate about +Z in radians per second and becomes (0, 0, w). A Vector3 in a "2d" world must have x === y === 0, for the same reason resolveRotation restricts rotations there.
number
(0, 0, w)
Vector3
"2d"
x === y === 0
Writes into out when given (§7b/D7).
out
Optional
Resolves an AngularVelocityInput to the engine's 3D form (§21, §23).
A
numberis the scalar rate about +Z in radians per second and becomes(0, 0, w). AVector3in a"2d"world must havex === y === 0, for the same reason resolveRotation restricts rotations there.Writes into
outwhen given (§7b/D7).