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    Function analyzeShaderGraph

    • Validates graph against §60's IR rules and §85, and returns everything a consumer needs to bind or emit it — see ShaderGraphAnalysis.

      Throws a RangeError on the first violation: out-of-range or forward references, a type rule broken, an attribute the domain does not have, a screen graph with a positionOffset, a texture reachable from positionOffset (the MVP emits displacement in the vertex stage, where implicit-derivative sampling does not exist), a non-vec4 color, or the two resource caps (MAX_SHADER_GRAPH_NODES, MAX_SHADER_GRAPH_TEXTURES).

      Pure, deterministic, allocation-light; NodeMaterial runs it at construction (§85's setup-time stance — a backend never validates inside a frame, §61), and validateEffectRenderPass runs it for a §70 graph effect.

      Parameters

      Returns ShaderGraphAnalysis