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    Interface ShaderGraphAnalysis

    Everything analyzeShaderGraph learns in one validated walk — the reflection, each node's value type, and which nodes each output reaches (index-aligned with ShaderGraph.nodes). Backends use the masks for dead-node elimination — the only transform RFC 0001 permits an MVP compiler (reassociating float expressions changes pixels, and §92's pixel-golden tier would then be gated on a compiler's mood).

    interface ShaderGraphAnalysis {
        colorReachable: readonly boolean[];
        nodeTypes: readonly ShaderValueType[];
        offsetReachable: readonly boolean[];
        reflection: ShaderReflection;
    }
    Index
    colorReachable: readonly boolean[]
    nodeTypes: readonly ShaderValueType[]
    offsetReachable: readonly boolean[]
    reflection: ShaderReflection