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    Function emitShaderGraphGlsl

    • Emits GLSL ES 3.00 for graph — both stages plus the binding metadata the program class resolves locations from.

      Pure and deterministic: the same graph emits the same bytes, every time, on every platform (§33 — pinned by tests/determinism/'s golden). Validation is analyzeShaderGraph's and throws its RangeError for a malformed graph; a graph that validates always emits.

      Parameters

      Returns EmittedNodeShader