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    Function createSpriteBindGroupLayout

    • The sprite draw's group-0 layout: binding 0, a dynamically-offset uniform buffer of SPRITE_UNIFORM_BYTES, visible to both stages (the vertex stage reads the matrices, the fragment stage reads the tint).

      Created lazily by the renderer's first sprite draw — see the module header for why this is a second layout rather than the unlit DrawUniforms one.

      Parameters

      Returns object