Per-texel byte cost of a render target's depth attachment, or 0 when RenderTargetOptions.depth is off.
0
The three option bits cannot conflict: the constructor refused { stencil, depthTexture } and { depth: false, … } at §85 time.
{ stencil, depthTexture }
{ depth: false, … }
Per-texel byte cost of a render target's depth attachment, or
0when RenderTargetOptions.depth is off.The three option bits cannot conflict: the constructor refused
{ stencil, depthTexture }and{ depth: false, … }at §85 time.