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fourJS
render
Module render
Classes
Arc
CanvasTexture
Circle
ClipPlaneAllocator
ComputeWorkloadRegistry
Ellipse
GpuReadbackSource
ImageBitmapTexture
Line
Mesh
NullRenderer
PathShape
Polygon
Polyline
Rectangle
RegularPolygon
Renderable
RenderBatcher
RendererRegistry
RenderGraph
RenderTarget
Ring
Sector
Shape2D
Sprite
Star
Texture
VideoTexture
Interfaces
AddPassOptions
AmbientLightSource
ArcOptions
BoundingSphere
CanvasTextureOptions
CircleOptions
ClipScope
ColorGradeEffect
ComputeBinding
ComputeBuffer
ComputeDispatcher
ComputePassDescriptor
ConicGradientPaint
CopyEffect
CustomRenderPass
DirectionalLightSource
DirectionalShadowSource
EffectDestinationRect
EffectRenderPass
EllipseOptions
GpuReadbackSourceOptions
GradientStop
GraphEffect
HemisphereLightSource
HostTextureOptions
ImageReadSurface
LinearGradientPaint
LineOptions
LitRenderItem
NodeRenderItem
OutputTransformEffect
ParticleDrawable
ParticleRenderItem
PathShapeOptions
PatternPaint
PickingService
PickRequest
PickResult
PixelReader
PointLightSource
PolygonOptions
PolylineOptions
PunctualLightSourceBase
RadialGradientPaint
RasterSource
RectangleOptions
RegularPolygonOptions
RenderableOptions
RenderBatch
RenderBatchOptions
Renderer
RendererCapabilities
RendererCapabilityDeclaration
RendererCapabilityShortfall
RendererEventMap
RendererFallbackReport
RendererOptions
RendererRegistration
RendererResolveOptions
RenderGraphIssue
RenderGraphPass
RenderInterpolation
RenderItemClip
RenderItemStencil
RenderPassContext
RenderStatistics
RenderStatisticsReporter
RenderTargetOptions
RenderTargetTexture
ResizeRecord
ResolvedConicGradientPaint
ResolvedGradientStop
ResolvedLinearGradientPaint
ResolvedPatternPaint
ResolvedRadialGradientPaint
ResolvedSolidPaint
ResolvedStrokeStyle
RingOptions
SceneLights
SceneRenderPass
ScissorRect
ScreenEffectRenderer
SectorOptions
Shape2DOptions
ShapePaintPlan
ShapePaintSupport
SkinnedLitRenderItem
SkinnedUnlitRenderItem
SolidPaint
SpotLightSource
SpriteFrame
SpriteOptions
SpriteRenderItem
SpriteTextureCarrier
SpriteTextureRun
StandardRenderItem
StarOptions
StrokeStyle
TextureSource
UnlitRenderItem
VideoTextureSource
ViewRenderListOptions
Type Aliases
BatchableItem
BatchableMaterial
ComputeBindingAccess
ComputeWorkloadFactory
DisposedResourceKind
ObjectPaint
Paint
PunctualLightSource
RasterOrigin
RendererBackend
RendererCapabilityName
RendererFallbackReason
RendererSelection
RenderGraphIssueCode
RenderGraphIssueSeverity
RenderItem
RenderItemKind
RenderPass
RenderTargetFormat
ResolvedObjectPaint
ResolvedPaint
ResolvedShapeFill
ScreenEffect
ScreenEffectKind
ShapeFill
SurfaceMaterial
TextureDimension
TextureFilter
TextureMapRole
TextureMinFilter
TextureWrap
Variables
AUTO_RENDERER_ORDER
COLOR_GRADE_DEFAULTS
COMPUTE_ENTRY_POINT
COPY_EFFECT
DEFAULT_MAX_BATCH_VERTICES
DEFAULT_RASTER_MAXIMUM_BYTES
MAX_CLIP_PLANES
MAX_PICK_CANDIDATES
MAX_PUNCTUAL_LIGHTS
MAX_SKINNING_JOINTS
OUTPUT_TRANSFORM_EFFECT
PACKAGE_NAME
PARTICLE_COLOR_OFFSET
PARTICLE_INSTANCE_FLOATS
PARTICLE_POSITION_OFFSET
PARTICLE_ROTATION_OFFSET
PARTICLE_SIZE_OFFSET
PARTICLE_SOFTNESS_OFFSET
PARTICLE_WIDE_INSTANCE_FLOATS
RENDER_TARGET_COLOR_BYTES
RENDER_TARGET_DEPTH_RENDERBUFFER_BYTES
RENDER_TARGET_DEPTH_STENCIL_BYTES
RENDER_TARGET_DEPTH_TEXTURE_BYTES
RENDER_TARGET_RGBA16F_BYTES
RENDER_TARGET_RGBA32F_BYTES
RENDER_TARGET_RGBA8_BYTES
RENDERER_CAPABILITY_NAMES
TRAIL_COLOR_OFFSET
TRAIL_POSITION_OFFSET
TRAIL_VERTEX_FLOATS
Functions
assertEncodableCandidateCount
buildInterpolatedRenderList
buildRenderList
buildViewRenderList
clearRegisteredRenderers
clearRegisteredShapePaints
collectPickCandidates
collectSceneLights
colorAttachmentBytesPerTexel
compareRenderItems
computeWorldBoundingSphere
computeWorldBoundingSphereFromBox
createRenderStatistics
createSceneLights
decodePickId
depthAttachmentBytesPerTexel
encodePickId
groupRenderListByPipeline
groupSpritesByTexture
intersectScissor
isDirectionalLightSource
isGpuReadbackSource
isHemisphereLightSource
isLitItem
isNodeItem
isParticleDrawable
isParticlesItem
isPunctualLightSource
isRenderTargetTexture
isSkinnedLitItem
isSkinnedUnlitItem
isSpriteItem
isStandardItem
isUnlitItem
liveRenderTargetCount
liveTextureCount
missingCapabilities
particleQuadGeometry
registeredRenderers
registerRenderer
registerShapePaints
renderTargetByteLength
resetRenderStatistics
resolveRenderer
resolveShapePaintSupport
restoreMeshSkeleton
scissorsEqual
setShapePaintSupport
sortRenderListByDepth
supportsCompute
supportsPicking
supportsReadPixels
supportsRenderStatistics
supportsScreenEffects
textureMemoryBytes
validateCapabilityDeclaration
validateEffectRenderPass
validateReadbackRegion
viewLayerMask
warnDisposedInUse
References
analyzeShaderGraph
→
analyzeShaderGraph
COMPUTE_WORKLOADS
→
COMPUTE_WORKLOADS
createShaderSourceMap
→
createShaderSourceMap
forEachShaderNodeReference
→
forEachShaderNodeReference
MAX_SHADER_GRAPH_NODES
→
MAX_SHADER_GRAPH_NODES
MAX_SHADER_GRAPH_TEXTURES
→
MAX_SHADER_GRAPH_TEXTURES
RENDER_GRAPH
→
RENDER_GRAPH
RENDERER_REGISTRY
→
RENDERER_REGISTRY
SHADER_ATTRIBUTE_TYPES
→
SHADER_ATTRIBUTE_TYPES
SHADER_VALUE_COMPONENTS
→
SHADER_VALUE_COMPONENTS
ShaderAttributeName
→
ShaderAttributeName
ShaderBinaryOp
→
ShaderBinaryOp
ShaderDomain
→
ShaderDomain
ShaderGraph
→
ShaderGraph
ShaderGraphAnalysis
→
ShaderGraphAnalysis
ShaderNode
→
ShaderNode
ShaderNodeId
→
ShaderNodeId
ShaderReflection
→
ShaderReflection
ShaderSourceLocation
→
ShaderSourceLocation
ShaderSourceMap
→
ShaderSourceMap
ShaderTextureReflection
→
ShaderTextureReflection
ShaderUnaryOp
→
ShaderUnaryOp
ShaderUniformReflection
→
ShaderUniformReflection
ShaderValueType
→
ShaderValueType
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
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On This Page
Classes
Arc
Canvas
Texture
Circle
Clip
Plane
Allocator
Compute
Workload
Registry
Ellipse
Gpu
Readback
Source
Image
Bitmap
Texture
Line
Mesh
Null
Renderer
Path
Shape
Polygon
Polyline
Rectangle
Regular
Polygon
Renderable
Render
Batcher
Renderer
Registry
Render
Graph
Render
Target
Ring
Sector
Shape2
D
Sprite
Star
Texture
Video
Texture
Interfaces
Add
Pass
Options
Ambient
Light
Source
Arc
Options
Bounding
Sphere
Canvas
Texture
Options
Circle
Options
Clip
Scope
Color
Grade
Effect
Compute
Binding
Compute
Buffer
Compute
Dispatcher
Compute
Pass
Descriptor
Conic
Gradient
Paint
Copy
Effect
Custom
Render
Pass
Directional
Light
Source
Directional
Shadow
Source
Effect
Destination
Rect
Effect
Render
Pass
Ellipse
Options
Gpu
Readback
Source
Options
Gradient
Stop
Graph
Effect
Hemisphere
Light
Source
Host
Texture
Options
Image
Read
Surface
Linear
Gradient
Paint
Line
Options
Lit
Render
Item
Node
Render
Item
Output
Transform
Effect
Particle
Drawable
Particle
Render
Item
Path
Shape
Options
Pattern
Paint
Picking
Service
Pick
Request
Pick
Result
Pixel
Reader
Point
Light
Source
Polygon
Options
Polyline
Options
Punctual
Light
Source
Base
Radial
Gradient
Paint
Raster
Source
Rectangle
Options
Regular
Polygon
Options
Renderable
Options
Render
Batch
Render
Batch
Options
Renderer
Renderer
Capabilities
Renderer
Capability
Declaration
Renderer
Capability
Shortfall
Renderer
Event
Map
Renderer
Fallback
Report
Renderer
Options
Renderer
Registration
Renderer
Resolve
Options
Render
Graph
Issue
Render
Graph
Pass
Render
Interpolation
Render
Item
Clip
Render
Item
Stencil
Render
Pass
Context
Render
Statistics
Render
Statistics
Reporter
Render
Target
Options
Render
Target
Texture
Resize
Record
Resolved
Conic
Gradient
Paint
Resolved
Gradient
Stop
Resolved
Linear
Gradient
Paint
Resolved
Pattern
Paint
Resolved
Radial
Gradient
Paint
Resolved
Solid
Paint
Resolved
Stroke
Style
Ring
Options
Scene
Lights
Scene
Render
Pass
Scissor
Rect
Screen
Effect
Renderer
Sector
Options
Shape2
D
Options
Shape
Paint
Plan
Shape
Paint
Support
Skinned
Lit
Render
Item
Skinned
Unlit
Render
Item
Solid
Paint
Spot
Light
Source
Sprite
Frame
Sprite
Options
Sprite
Render
Item
Sprite
Texture
Carrier
Sprite
Texture
Run
Standard
Render
Item
Star
Options
Stroke
Style
Texture
Source
Unlit
Render
Item
Video
Texture
Source
View
Render
List
Options
Type Aliases
Batchable
Item
Batchable
Material
Compute
Binding
Access
Compute
Workload
Factory
Disposed
Resource
Kind
Object
Paint
Paint
Punctual
Light
Source
Raster
Origin
Renderer
Backend
Renderer
Capability
Name
Renderer
Fallback
Reason
Renderer
Selection
Render
Graph
Issue
Code
Render
Graph
Issue
Severity
Render
Item
Render
Item
Kind
Render
Pass
Render
Target
Format
Resolved
Object
Paint
Resolved
Paint
Resolved
Shape
Fill
Screen
Effect
Screen
Effect
Kind
Shape
Fill
Surface
Material
Texture
Dimension
Texture
Filter
Texture
Map
Role
Texture
Min
Filter
Texture
Wrap
Variables
AUTO_
RENDERER_
ORDER
COLOR_
GRADE_
DEFAULTS
COMPUTE_
ENTRY_
POINT
COPY_
EFFECT
DEFAULT_
MAX_
BATCH_
VERTICES
DEFAULT_
RASTER_
MAXIMUM_
BYTES
MAX_
CLIP_
PLANES
MAX_
PICK_
CANDIDATES
MAX_
PUNCTUAL_
LIGHTS
MAX_
SKINNING_
JOINTS
OUTPUT_
TRANSFORM_
EFFECT
PACKAGE_
NAME
PARTICLE_
COLOR_
OFFSET
PARTICLE_
INSTANCE_
FLOATS
PARTICLE_
POSITION_
OFFSET
PARTICLE_
ROTATION_
OFFSET
PARTICLE_
SIZE_
OFFSET
PARTICLE_
SOFTNESS_
OFFSET
PARTICLE_
WIDE_
INSTANCE_
FLOATS
RENDER_
TARGET_
COLOR_
BYTES
RENDER_
TARGET_
DEPTH_
RENDERBUFFER_
BYTES
RENDER_
TARGET_
DEPTH_
STENCIL_
BYTES
RENDER_
TARGET_
DEPTH_
TEXTURE_
BYTES
RENDER_
TARGET_
RGBA16
F_
BYTES
RENDER_
TARGET_
RGBA32
F_
BYTES
RENDER_
TARGET_
RGBA8_
BYTES
RENDERER_
CAPABILITY_
NAMES
TRAIL_
COLOR_
OFFSET
TRAIL_
POSITION_
OFFSET
TRAIL_
VERTEX_
FLOATS
Functions
assert
Encodable
Candidate
Count
build
Interpolated
Render
List
build
Render
List
build
View
Render
List
clear
Registered
Renderers
clear
Registered
Shape
Paints
collect
Pick
Candidates
collect
Scene
Lights
color
Attachment
Bytes
Per
Texel
compare
Render
Items
compute
World
Bounding
Sphere
compute
World
Bounding
Sphere
From
Box
create
Render
Statistics
create
Scene
Lights
decode
Pick
Id
depth
Attachment
Bytes
Per
Texel
encode
Pick
Id
group
Render
List
By
Pipeline
group
Sprites
By
Texture
intersect
Scissor
is
Directional
Light
Source
is
Gpu
Readback
Source
is
Hemisphere
Light
Source
is
Lit
Item
is
Node
Item
is
Particle
Drawable
is
Particles
Item
is
Punctual
Light
Source
is
Render
Target
Texture
is
Skinned
Lit
Item
is
Skinned
Unlit
Item
is
Sprite
Item
is
Standard
Item
is
Unlit
Item
live
Render
Target
Count
live
Texture
Count
missing
Capabilities
particle
Quad
Geometry
registered
Renderers
register
Renderer
register
Shape
Paints
render
Target
Byte
Length
reset
Render
Statistics
resolve
Renderer
resolve
Shape
Paint
Support
restore
Mesh
Skeleton
scissors
Equal
set
Shape
Paint
Support
sort
Render
List
By
Depth
supports
Compute
supports
Picking
supports
Read
Pixels
supports
Render
Statistics
supports
Screen
Effects
texture
Memory
Bytes
validate
Capability
Declaration
validate
Effect
Render
Pass
validate
Readback
Region
view
Layer
Mask
warn
Disposed
In
Use
References
analyze
Shader
Graph
COMPUTE_
WORKLOADS
create
Shader
Source
Map
for
Each
Shader
Node
Reference
MAX_
SHADER_
GRAPH_
NODES
MAX_
SHADER_
GRAPH_
TEXTURES
RENDER_
GRAPH
RENDERER_
REGISTRY
SHADER_
ATTRIBUTE_
TYPES
SHADER_
VALUE_
COMPONENTS
Shader
Attribute
Name
Shader
Binary
Op
Shader
Domain
Shader
Graph
Shader
Graph
Analysis
Shader
Node
Shader
Node
Id
Shader
Reflection
Shader
Source
Location
Shader
Source
Map
Shader
Texture
Reflection
Shader
Unary
Op
Shader
Uniform
Reflection
Shader
Value
Type
Documentation
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