How many render targets have been constructed and not yet disposed (§83).
Separate from liveTextureCount because the two leak for different
reasons — an undisposed atlas is an asset-lifetime mistake, an undisposed
target is usually a resize that re-created instead of resizing.
How many render targets have been constructed and not yet disposed (§83). Separate from liveTextureCount because the two leak for different reasons — an undisposed atlas is an asset-lifetime mistake, an undisposed target is usually a resize that re-created instead of resizing.