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    Function resetLayers

    • Forgets every layer but DEFAULT_LAYER_NAME, putting the registry back to its initial state.

      Two callers, and the same reason resetDevWarnings exists: a test that asserts "this name got bit 1" is only assertable from a known starting point, and a §79 reader replaying a document's saved names needs the assignment to start where the writer's did (see the module header).

      Masks already held by nodes, cameras, and viewports are not rewritten — they are plain numbers and this function cannot reach them. Reset before building a scene, never in the middle of one.

      Returns void