OptionalgravityVertical acceleration in m/s², applied while airborne. Default
DEFAULT_CHARACTER_GRAVITY. 0 is legal and means a character that
never falls.
OptionalgroundedWhether the character starts standing on the ground. Default false.
OptionalgroundHeight of the ground plane, in metres (§7a). Default 0.
OptionaljumpUpward speed CharacterController.jump imparts, in m/s. Finite and
>= 0; 0 means a character that cannot jump. Default 4.
OptionalmaxLargest downward speed gravity may accumulate, in m/s. Finite and >= 0,
or Infinity (the default) for no terminal velocity.
OptionalmoveSpeed a full move intent produces, in metres per second (§7a). Finite and
>= 0. Default 1.
OptionalverticalInitial vertical velocity in m/s — what §79 restores for a character that
was saved mid-fall. Default 0.
OptionalyawInitial CharacterController.yaw, in radians (§7a). Default 0.
Options for CharacterController (§12).