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    Interface SceneNodeTypeOptions

    Index
    atlas?: GlyphAtlas

    The glyph atlas restored Labels are given (§56, §79).

    Omit it and labels reload with no atlas, measuring 0 × 0 — see the module header for why the face is not part of the document.

    Names and resolves the geometries Renderables point at (§53, §79).

    A Sprite needs no entry here: it derives its quad from its anchor and size and owns it, so the sprite's own payload rebuilds it.

    Names and resolves the materials drawables point at (§57, §79).

    Names and resolves the textures §58 pattern paints point at (§77, §79; the paint-object tier, 2026-08-29). A pattern's texture is the one piece of a paint that is a resource rather than a value, so it travels as a logical key exactly as a material does; gradients need no entry — they are values and the document carries them whole.

    unknownResources?: UnknownResourcePolicy

    What a resource that SceneNodeTypeOptions.geometries, SceneNodeTypeOptions.materials or SceneNodeTypeOptions.textures does not name does to a save. Defaults to "throw".