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    Interface SkinningPipelineFactory

    What registerSkinningPipeline() installs: a factory the renderer calls once per context, on the first skinned draw — never at initialize, so a scene with no skinned mesh issues the byte-identical GL sequence it always did (the RFC's acceptance gate), and never per frame.

    create compiles the colour pair only (unlit + lit). The caster is compiled later, from the returned pair, if a skinned mesh actually casts.

    interface SkinningPipelineFactory {
        create(gl: WebglContext): SkinnedPrograms;
    }
    Index
    • Compiles the two skinned colour programs on gl. May throw SHADER_COMPILATION_FAILED (§89); the renderer catches it — §61 forbids a frame from throwing — warns once, and skins nothing on that context.

      Parameters

      Returns SkinnedPrograms