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    Interface SkinnedUnlitPipeline

    The surface the renderer's draw loop needs from the skinned unlit family — a lazy pipeline cache keyed by WgpuSkinnedDrawDescriptor.

    interface SkinnedUnlitPipeline {
        acquire(descriptor: WgpuSkinnedDrawDescriptor): object | null;
    }
    Index
    • Returns the pipeline for descriptor, compiling on first use. null once disposed or when a required layout is missing.

      Parameters

      Returns object | null