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    Interface RenderBatchOptions

    Construction arguments of RenderBatcher.

    interface RenderBatchOptions {
        maxVertices?: number;
    }
    Index
    maxVertices?: number

    Vertices one batch may hold before the run is split — see DEFAULT_MAX_BATCH_VERTICES.

    An item whose geometry alone exceeds this is never batched; it draws on its own, unchanged, which is the right answer for a mesh that is already one big draw call.

    FourError never — a value below one vertex simply means "batch nothing", which is a legitimate way to switch the batcher off (§85's refuse-don't-clamp applies to configuration that would otherwise be silently reinterpreted; here the extreme value keeps its literal meaning).