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    Interface WorldTransformStats

    What one call to resolveWorldTransforms did.

    visited counts the nodes examined (every node of the subtree, plus the entry node's ancestors); recomputed counts the subset whose world matrix was actually rewritten. recomputed === 0 on a pass over an unmutated scene is the invariant the caching exists for, and tests assert it directly.

    interface WorldTransformStats {
        recomputed: number;
        visited: number;
    }
    Index
    recomputed: number

    Nodes whose worldMatrix and worldVersion were rewritten.

    visited: number

    Nodes whose caches were checked.