The WGSL declaration of createTextureBindGroupLayout's group, spliced
into every shader in this package that samples a texture.
Here for DRAW_UNIFORM_WGSL's reason: the layout the pipeline declares
and the layout the shader reads are two definitions in one module, so they
cannot drift.
The WGSL declaration of createTextureBindGroupLayout's group, spliced into every shader in this package that samples a texture.
Here for DRAW_UNIFORM_WGSL's reason: the layout the pipeline declares and the layout the shader reads are two definitions in one module, so they cannot drift.