Documentation
    Preparing search index...

    Variable DEFAULT_CHARACTER_GRAVITYConst

    DEFAULT_CHARACTER_GRAVITY: -9.81

    Default CharacterController.gravity, in m/s²: −9.81, Appendix A's world gravity and @fourjs/physics's own default, so a kinematic character and a dynamic body fall at the same rate in the same scene (§7a: +Y is up in both 2D and 3D, so the sign is negative).