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    Module motion

    BallisticTrajectory
    CameraShake
    CatmullRomTrajectory
    CharacterController
    CircularTrajectory
    ConstraintSystem
    CubicBezierTrajectory
    DampedSpringTrajectory
    EllipticalTrajectory
    FirstPersonLook
    FollowRig
    KinematicController
    KinematicSystem
    LinearTrajectory
    LookAtConstraint
    MotionComponent
    MotionSystem
    OrbitRig
    ParabolicTrajectory
    ParametricTrajectory
    PathPlannerRegistry
    PIDController
    Scheduler
    SpatialHash
    SpringDamper
    SteeringAgent
    SystemRegistry
    WanderState
    WaypointGraphPlanner
    BallisticTrajectoryOptions
    CameraShakeOptions
    CatmullRomTrajectoryOptions
    CharacterControllerOptions
    CircularTrajectoryOptions
    ComponentSerializerShape
    ConstraintSystemOptions
    CubicBezierTrajectoryOptions
    DampedSpringTrajectoryOptions
    EllipticalTrajectoryOptions
    FirstPersonLookOptions
    FixedUpdateContext
    FollowRigOptions
    FollowWaypointsOptions
    IKSolveOptions
    IKSolveResult
    InterceptTimeOptions
    JointLimit
    KinematicSystemOptions
    LinearTrajectoryOptions
    LookAtConstraintOptions
    MotionComponentOptions
    MotionSystemOptions
    MoveOptions
    OrbitRigOptions
    ParabolicTrajectoryOptions
    ParametricTrajectoryOptions
    PathFollowOptions
    PathPlannerAdapter
    PathPlannerCapabilities
    PathQuery
    PIDControllerOptions
    PlannedPath
    PlannedPathToTrajectoryOptions
    RotateOptions
    SchedulerOptions
    SimulationContext
    SimulationSystem
    SpatialHashEntry
    SpatialHashOptions
    SpringDamperCoefficientOptions
    SpringDamperFrequencyOptions
    SpringDamperResult
    SpringDamperVector3Result
    SteeringAgentOptions
    SteeringContext
    SteeringNeighbor
    TimeState
    TimeStateOptions
    Trajectory
    TwoBoneIKSolution
    WanderStateOptions
    WaypointCursor
    WaypointGraphOptions
    AccelerationFn
    Clock
    Detach
    FollowFrame
    IKChain
    Integrator
    IntegratorFn
    IntegratorState
    PathPlannerDeterminism
    PIDDerivativeSource
    ReadonlyClock
    ReadonlyTimeState
    RigTarget
    SchedulerCallback
    SpringDamperOptions
    Unregister
    CAMERA_SHAKE_SERIALIZER
    CENTRAL_DIFFERENCE_STEP
    CHARACTER_CONTROLLER_SERIALIZER
    DEFAULT_BALLISTIC_ACCELERATION_Y
    DEFAULT_CHARACTER_GRAVITY
    DEFAULT_FIRST_PERSON_PITCH_LIMIT
    DEFAULT_FIXED_DELTA_TIME
    DEFAULT_IK_MAX_ITERATIONS
    DEFAULT_IK_TOLERANCE
    DEFAULT_INTEGRATOR
    DEFAULT_MAXIMUM_SUB_STEPS
    DEFAULT_ORBIT_PITCH_LIMIT
    DEFAULT_PID_OUTPUT_LIMITS
    explicitEuler
    FIRST_PERSON_LOOK_SERIALIZER
    FOLLOW_RIG_SERIALIZER
    INTEGRATORS
    KINEMATIC_COMPLETION_TOLERANCE
    KINEMATIC_CONTROLLER_SERIALIZER
    LOOK_AT_CONSTRAINT_SERIALIZER
    MOTION_COMPONENT_SERIALIZER
    ORBIT_RIG_SERIALIZER
    PACKAGE_NAME
    PRIORITY_ANIMATION_TARGETS
    PRIORITY_COMMANDS
    PRIORITY_CONSTRAINTS
    PRIORITY_EVENT_DISPATCH
    PRIORITY_FORCES
    PRIORITY_INPUT
    PRIORITY_KINEMATICS
    PRIORITY_PHYSICS_SOLVE
    PRIORITY_RENDER_INTERPOLATION
    PRIORITY_SENSOR_UPDATE
    PRIORITY_SNAPSHOT
    rk2
    rk4
    semiImplicitEuler
    velocityVerlet
    alignment
    arrive
    assertFixedDeltaTime
    assertTimeScale
    ballisticApexHeight
    ballisticTimeOfFlightToPlane
    ballisticTimeToApex
    cohesion
    copyTimeState
    createTimeState
    createTwoBoneIKSolution
    evade
    flee
    followWaypoints
    freezePlannedPath
    interceptPoint
    interceptTime
    plannedPathToTrajectory
    predictBallistic
    predictLinear
    pursue
    seek
    separation
    solveCCD
    solveFABRIK
    solveTwoBoneIK
    truncate
    validatePathQuery
    wander
    wanderSpherical
    PATH_PLANNERS → PATH_PLANNERS
    SeededRandom → SeededRandom
    SIMULATION_SYSTEMS → SIMULATION_SYSTEMS