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fourJS
motion
Module motion
Classes
BallisticTrajectory
CameraShake
CatmullRomTrajectory
CharacterController
CircularTrajectory
ConstraintSystem
CubicBezierTrajectory
DampedSpringTrajectory
EllipticalTrajectory
FirstPersonLook
FollowRig
KinematicController
KinematicSystem
LinearTrajectory
LookAtConstraint
MotionComponent
MotionSystem
OrbitRig
ParabolicTrajectory
ParametricTrajectory
PathPlannerRegistry
PIDController
Scheduler
SpatialHash
SpringDamper
SteeringAgent
SystemRegistry
WanderState
WaypointGraphPlanner
Interfaces
BallisticTrajectoryOptions
CameraShakeOptions
CatmullRomTrajectoryOptions
CharacterControllerOptions
CircularTrajectoryOptions
ComponentSerializerShape
ConstraintSystemOptions
CubicBezierTrajectoryOptions
DampedSpringTrajectoryOptions
EllipticalTrajectoryOptions
FirstPersonLookOptions
FixedUpdateContext
FollowRigOptions
FollowWaypointsOptions
IKSolveOptions
IKSolveResult
InterceptTimeOptions
JointLimit
KinematicSystemOptions
LinearTrajectoryOptions
LookAtConstraintOptions
MotionComponentOptions
MotionSystemOptions
MoveOptions
OrbitRigOptions
ParabolicTrajectoryOptions
ParametricTrajectoryOptions
PathFollowOptions
PathPlannerAdapter
PathPlannerCapabilities
PathQuery
PIDControllerOptions
PlannedPath
PlannedPathToTrajectoryOptions
RotateOptions
SchedulerOptions
SimulationContext
SimulationSystem
SpatialHashEntry
SpatialHashOptions
SpringDamperCoefficientOptions
SpringDamperFrequencyOptions
SpringDamperResult
SpringDamperVector3Result
SteeringAgentOptions
SteeringContext
SteeringNeighbor
TimeState
TimeStateOptions
Trajectory
TwoBoneIKSolution
WanderStateOptions
WaypointCursor
WaypointGraphOptions
Type Aliases
AccelerationFn
Clock
Detach
FollowFrame
IKChain
Integrator
IntegratorFn
IntegratorState
PathPlannerDeterminism
PIDDerivativeSource
ReadonlyClock
ReadonlyTimeState
RigTarget
SchedulerCallback
SpringDamperOptions
Unregister
Variables
CAMERA_SHAKE_SERIALIZER
CENTRAL_DIFFERENCE_STEP
CHARACTER_CONTROLLER_SERIALIZER
DEFAULT_BALLISTIC_ACCELERATION_Y
DEFAULT_CHARACTER_GRAVITY
DEFAULT_FIRST_PERSON_PITCH_LIMIT
DEFAULT_FIXED_DELTA_TIME
DEFAULT_IK_MAX_ITERATIONS
DEFAULT_IK_TOLERANCE
DEFAULT_INTEGRATOR
DEFAULT_MAXIMUM_SUB_STEPS
DEFAULT_ORBIT_PITCH_LIMIT
DEFAULT_PID_OUTPUT_LIMITS
explicitEuler
FIRST_PERSON_LOOK_SERIALIZER
FOLLOW_RIG_SERIALIZER
INTEGRATORS
KINEMATIC_COMPLETION_TOLERANCE
KINEMATIC_CONTROLLER_SERIALIZER
LOOK_AT_CONSTRAINT_SERIALIZER
MOTION_COMPONENT_SERIALIZER
ORBIT_RIG_SERIALIZER
PACKAGE_NAME
PRIORITY_ANIMATION_TARGETS
PRIORITY_COMMANDS
PRIORITY_CONSTRAINTS
PRIORITY_EVENT_DISPATCH
PRIORITY_FORCES
PRIORITY_INPUT
PRIORITY_KINEMATICS
PRIORITY_PHYSICS_SOLVE
PRIORITY_RENDER_INTERPOLATION
PRIORITY_SENSOR_UPDATE
PRIORITY_SNAPSHOT
rk2
rk4
semiImplicitEuler
velocityVerlet
Functions
alignment
arrive
assertFixedDeltaTime
assertTimeScale
ballisticApexHeight
ballisticTimeOfFlightToPlane
ballisticTimeToApex
cohesion
copyTimeState
createTimeState
createTwoBoneIKSolution
evade
flee
followWaypoints
freezePlannedPath
interceptPoint
interceptTime
plannedPathToTrajectory
predictBallistic
predictLinear
pursue
seek
separation
solveCCD
solveFABRIK
solveTwoBoneIK
truncate
validatePathQuery
wander
wanderSpherical
References
PATH_PLANNERS
→
PATH_PLANNERS
SeededRandom
→
SeededRandom
SIMULATION_SYSTEMS
→
SIMULATION_SYSTEMS
Settings
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Classes
Ballistic
Trajectory
Camera
Shake
Catmull
Rom
Trajectory
Character
Controller
Circular
Trajectory
Constraint
System
Cubic
Bezier
Trajectory
Damped
Spring
Trajectory
Elliptical
Trajectory
First
Person
Look
Follow
Rig
Kinematic
Controller
Kinematic
System
Linear
Trajectory
Look
At
Constraint
Motion
Component
Motion
System
Orbit
Rig
Parabolic
Trajectory
Parametric
Trajectory
Path
Planner
Registry
PID
Controller
Scheduler
Spatial
Hash
Spring
Damper
Steering
Agent
System
Registry
Wander
State
Waypoint
Graph
Planner
Interfaces
Ballistic
Trajectory
Options
Camera
Shake
Options
Catmull
Rom
Trajectory
Options
Character
Controller
Options
Circular
Trajectory
Options
Component
Serializer
Shape
Constraint
System
Options
Cubic
Bezier
Trajectory
Options
Damped
Spring
Trajectory
Options
Elliptical
Trajectory
Options
First
Person
Look
Options
Fixed
Update
Context
Follow
Rig
Options
Follow
Waypoints
Options
IK
Solve
Options
IK
Solve
Result
Intercept
Time
Options
Joint
Limit
Kinematic
System
Options
Linear
Trajectory
Options
Look
At
Constraint
Options
Motion
Component
Options
Motion
System
Options
Move
Options
Orbit
Rig
Options
Parabolic
Trajectory
Options
Parametric
Trajectory
Options
Path
Follow
Options
Path
Planner
Adapter
Path
Planner
Capabilities
Path
Query
PID
Controller
Options
Planned
Path
Planned
Path
To
Trajectory
Options
Rotate
Options
Scheduler
Options
Simulation
Context
Simulation
System
Spatial
Hash
Entry
Spatial
Hash
Options
Spring
Damper
Coefficient
Options
Spring
Damper
Frequency
Options
Spring
Damper
Result
Spring
Damper
Vector3
Result
Steering
Agent
Options
Steering
Context
Steering
Neighbor
Time
State
Time
State
Options
Trajectory
Two
Bone
IK
Solution
Wander
State
Options
Waypoint
Cursor
Waypoint
Graph
Options
Type Aliases
Acceleration
Fn
Clock
Detach
Follow
Frame
IK
Chain
Integrator
Integrator
Fn
Integrator
State
Path
Planner
Determinism
PID
Derivative
Source
Readonly
Clock
Readonly
Time
State
Rig
Target
Scheduler
Callback
Spring
Damper
Options
Unregister
Variables
CAMERA_
SHAKE_
SERIALIZER
CENTRAL_
DIFFERENCE_
STEP
CHARACTER_
CONTROLLER_
SERIALIZER
DEFAULT_
BALLISTIC_
ACCELERATION_
Y
DEFAULT_
CHARACTER_
GRAVITY
DEFAULT_
FIRST_
PERSON_
PITCH_
LIMIT
DEFAULT_
FIXED_
DELTA_
TIME
DEFAULT_
IK_
MAX_
ITERATIONS
DEFAULT_
IK_
TOLERANCE
DEFAULT_
INTEGRATOR
DEFAULT_
MAXIMUM_
SUB_
STEPS
DEFAULT_
ORBIT_
PITCH_
LIMIT
DEFAULT_
PID_
OUTPUT_
LIMITS
explicit
Euler
FIRST_
PERSON_
LOOK_
SERIALIZER
FOLLOW_
RIG_
SERIALIZER
INTEGRATORS
KINEMATIC_
COMPLETION_
TOLERANCE
KINEMATIC_
CONTROLLER_
SERIALIZER
LOOK_
AT_
CONSTRAINT_
SERIALIZER
MOTION_
COMPONENT_
SERIALIZER
ORBIT_
RIG_
SERIALIZER
PACKAGE_
NAME
PRIORITY_
ANIMATION_
TARGETS
PRIORITY_
COMMANDS
PRIORITY_
CONSTRAINTS
PRIORITY_
EVENT_
DISPATCH
PRIORITY_
FORCES
PRIORITY_
INPUT
PRIORITY_
KINEMATICS
PRIORITY_
PHYSICS_
SOLVE
PRIORITY_
RENDER_
INTERPOLATION
PRIORITY_
SENSOR_
UPDATE
PRIORITY_
SNAPSHOT
rk2
rk4
semi
Implicit
Euler
velocity
Verlet
Functions
alignment
arrive
assert
Fixed
Delta
Time
assert
Time
Scale
ballistic
Apex
Height
ballistic
Time
Of
Flight
To
Plane
ballistic
Time
To
Apex
cohesion
copy
Time
State
create
Time
State
create
Two
Bone
IK
Solution
evade
flee
follow
Waypoints
freeze
Planned
Path
intercept
Point
intercept
Time
planned
Path
To
Trajectory
predict
Ballistic
predict
Linear
pursue
seek
separation
solve
CCD
solve
FABRIK
solve
Two
Bone
IK
truncate
validate
Path
Query
wander
wander
Spherical
References
PATH_
PLANNERS
Seeded
Random
SIMULATION_
SYSTEMS
Documentation
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