The texture unit an effect samples its source from.
Unit 0, like every other pipeline in this tier — an effect binds exactly one
texture, and §77's multi-texture materials are what will need a unit
allocator. Naming it keeps the activeTexture call in webgl-renderer.ts
and the sampler upload in gl-effect.ts from drifting apart.
The texture unit an effect samples its source from.
Unit 0, like every other pipeline in this tier — an effect binds exactly one texture, and §77's multi-texture materials are what will need a unit allocator. Naming it keeps the
activeTexturecall inwebgl-renderer.tsand the sampler upload ingl-effect.tsfrom drifting apart.