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    Variable EMISSIVE_TEXTURE_UNITConst

    EMISSIVE_TEXTURE_UNIT: 3

    Emissive map unit (StandardMaterial.emissiveMap). Unit 3: 0 is albedo, 1 is the shadow map that stays live across a shaded draw, 2 is the packed metallic-roughness map. Node-material samplers that occupy two or more units also reach 3 on their own draws — never simultaneous with a standard draw's emissive bind. Unbound in render's finally.

    WebGPU does not sample this slot: groups 2 and 3 already hold albedo and metallic-roughness when both maps exist, and the four-group budget is full.