Packed metallic-roughness map unit (StandardMaterial.metalRoughnessMap).
Unit 2: 0 is albedo, 1 is the shadow map that stays live across a shaded
draw. Node-material samplers also start at 2 and overwrite this unit on
their own draws — never simultaneous. Unbound in render's finally.
Packed metallic-roughness map unit (
StandardMaterial.metalRoughnessMap). Unit 2: 0 is albedo, 1 is the shadow map that stays live across a shaded draw. Node-material samplers also start at 2 and overwrite this unit on their own draws — never simultaneous. Unbound inrender'sfinally.