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    Variable POSITION_ATTRIBUTE_LOCATIONConst

    POSITION_ATTRIBUTE_LOCATION: 0

    Vertex attribute slot the position stream is bound to.

    Fixed by layout(location = 0) in the vertex shader rather than looked up with getAttribLocation (decision, WP-3.5). GLSL ES 3.00 supports explicit attribute locations, so the location is a property of the source, not of a particular link; that removes one query from initialization, removes one method from WebglContext, and — more usefully — makes vertex arrays built by gl-geometry.ts independent of any program, which is what will let a second pipeline reuse them unchanged.