The texture unit §69's shadow map is bound to (R-18, 2026-08-09).
Unit 1, permanently, and the one place this backend uses a unit other
than 0: the map stays bound across draws that also bind an albedo texture to
MAP_TEXTURE_UNIT, so the two cannot share. It is bound once per
frame, before the view loop, and unbound in that frame's finally — see
webgl-renderer.ts.
The texture unit §69's shadow map is bound to (R-18, 2026-08-09).
Unit 1, permanently, and the one place this backend uses a unit other than 0: the map stays bound across draws that also bind an albedo texture to MAP_TEXTURE_UNIT, so the two cannot share. It is bound once per frame, before the view loop, and unbound in that frame's
finally— seewebgl-renderer.ts.