Size of the unshadowed light binding once the hemisphere tail is
included — 720 bytes, still inside the landed 768-byte stride. The
core LIGHT_UNIFORM_BYTES is untouched; this is what
createLightsBindGroupLayout and the renderer bind as minBindingSize
/ size so the fragment may read the tail.
Size of the unshadowed light binding once the hemisphere tail is included — 720 bytes, still inside the landed 768-byte stride. The core LIGHT_UNIFORM_BYTES is untouched; this is what
createLightsBindGroupLayoutand the renderer bind asminBindingSize/sizeso the fragment may read the tail.