Const
Size of the original light-data prefix, before shadow and hemisphere tails. Kept stable as the shadow-matrix offset. Use LIGHT_BINDING_BYTES for the current unshadowed shader binding, not this prefix size.
Size of the original light-data prefix, before shadow and hemisphere tails. Kept stable as the shadow-matrix offset. Use LIGHT_BINDING_BYTES for the current unshadowed shader binding, not this prefix size.