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    Variable SHADOW_LIGHT_UNIFORM_WGSLConst

    SHADOW_LIGHT_UNIFORM_WGSL: string

    The widened light block and the two comparison bindings, as WGSL — spliced into the shadowed shaded variants in place of LIGHT_UNIFORM_WGSL.

    The variable is named lights, like the narrow block's, so the punctual chunk and both fragment bodies splice in unchanged; the first LIGHT_UNIFORM_BYTES bytes are LIGHT_UNIFORM_MEMBERS_WGSL verbatim, so the two structs cannot disagree about where a light lives.