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fourJS
@fourjs/scene
Module @fourjs/scene
References
ALL_LAYERS
→
ALL_LAYERS
applyLayers
→
applyLayers
assertLayerMask
→
assertLayerMask
AuthorityNode
→
AuthorityNode
Bone
→
Bone
Camera
→
Camera
ColorRGB
→
ColorRGB
createFullscreenViewport
→
createFullscreenViewport
createSnapshotSystem
→
createSnapshotSystem
DEFAULT_LAYER
→
DEFAULT_LAYER
DEFAULT_LAYER_MASK
→
DEFAULT_LAYER_MASK
DEFAULT_LAYER_NAME
→
DEFAULT_LAYER_NAME
DEFAULT_SCREEN_FAR
→
DEFAULT_SCREEN_FAR
DEFAULT_SCREEN_NEAR
→
DEFAULT_SCREEN_NEAR
DEFAULT_SCREEN_ORIGIN
→
DEFAULT_SCREEN_ORIGIN
DEFAULT_SCREEN_UNITS
→
DEFAULT_SCREEN_UNITS
DEFAULT_TRACKBALL_RADIUS
→
DEFAULT_TRACKBALL_RADIUS
DEFAULT_TRANSFORM_AUTHORITY
→
DEFAULT_TRANSFORM_AUTHORITY
defineLayer
→
defineLayer
DirectionalLight
→
DirectionalLight
DirectionalLightOptions
→
DirectionalLightOptions
DirectionalLightShadow
→
DirectionalLightShadow
DirectionalLightShadowOptions
→
DirectionalLightShadowOptions
Group
→
Group
HemisphereLight
→
HemisphereLight
HemisphereLightOptions
→
HemisphereLightOptions
HitTestMode
→
HitTestMode
isLayerMask
→
isLayerMask
isOwnedTransformWrite
→
isOwnedTransformWrite
LAYER_COUNT
→
LAYER_COUNT
LayeredNode
→
LayeredNode
layerIndex
→
layerIndex
layerMask
→
layerMask
LayerMask
→
LayerMask
layerMaskNames
→
layerMaskNames
layerName
→
layerName
layerNames
→
layerNames
layersMatch
→
layersMatch
LightColorInput
→
LightColorInput
MORPH_WEIGHTS_SERIALIZER
→
MORPH_WEIGHTS_SERIALIZER
MorphWeights
→
MorphWeights
MorphWeightsSerializerShape
→
MorphWeightsSerializerShape
NO_LAYERS
→
NO_LAYERS
Node
→
Node
NODE_SPACE_SERIALIZER
→
NODE_SPACE_SERIALIZER
NodeEventMap
→
NodeEventMap
NodeHierarchyEvent
→
NodeHierarchyEvent
NodeOptions
→
NodeOptions
NodeSpace
→
NodeSpace
NodeSpaceOptions
→
NodeSpaceOptions
NodeSpaceSerializerShape
→
NodeSpaceSerializerShape
NodeType
→
NodeType
OrthographicCamera
→
OrthographicCamera
OrthographicCameraOptions
→
OrthographicCameraOptions
PACKAGE_NAME
→
PACKAGE_NAME
PerspectiveCamera
→
PerspectiveCamera
PerspectiveCameraOptions
→
PerspectiveCameraOptions
PointLight
→
PointLight
POSE_SNAPSHOT_PRIORITY
→
POSE_SNAPSHOT_PRIORITY
PoseBuffer
→
PoseBuffer
PoseSnapshotSystem
→
PoseSnapshotSystem
PoseTarget
→
PoseTarget
PunctualLight
→
PunctualLight
PunctualLightOptions
→
PunctualLightOptions
resetLayers
→
resetLayers
resolveWorldTransform
→
resolveWorldTransform
resolveWorldTransforms
→
resolveWorldTransforms
restoreNodeId
→
restoreNodeId
runOwnedTransformWrite
→
runOwnedTransformWrite
Scene
→
Scene
SCREEN_ORIGINS
→
SCREEN_ORIGINS
SCREEN_UNITS
→
SCREEN_UNITS
ScreenCamera
→
ScreenCamera
ScreenCameraOptions
→
ScreenCameraOptions
ScreenOrigin
→
ScreenOrigin
ScreenUnits
→
ScreenUnits
Skeleton
→
Skeleton
SnapshotSystemOptions
→
SnapshotSystemOptions
SpotLight
→
SpotLight
SpotLightOptions
→
SpotLightOptions
SurfaceSizedCamera
→
SurfaceSizedCamera
TrackballRig
→
TrackballRig
TrackballRigOptions
→
TrackballRigOptions
Transform
→
Transform
TRANSFORM_AUTHORITIES
→
TRANSFORM_AUTHORITIES
TransformAuthority
→
TransformAuthority
Viewport
→
Viewport
warnApplicationTransformWrite
→
warnApplicationTransformWrite
warnAuthorityConflict
→
warnAuthorityConflict
WorldTransformStats
→
WorldTransformStats
Settings
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On This Page
References
ALL_
LAYERS
apply
Layers
assert
Layer
Mask
Authority
Node
Bone
Camera
Color
RGB
create
Fullscreen
Viewport
create
Snapshot
System
DEFAULT_
LAYER
DEFAULT_
LAYER_
MASK
DEFAULT_
LAYER_
NAME
DEFAULT_
SCREEN_
FAR
DEFAULT_
SCREEN_
NEAR
DEFAULT_
SCREEN_
ORIGIN
DEFAULT_
SCREEN_
UNITS
DEFAULT_
TRACKBALL_
RADIUS
DEFAULT_
TRANSFORM_
AUTHORITY
define
Layer
Directional
Light
Directional
Light
Options
Directional
Light
Shadow
Directional
Light
Shadow
Options
Group
Hemisphere
Light
Hemisphere
Light
Options
Hit
Test
Mode
is
Layer
Mask
is
Owned
Transform
Write
LAYER_
COUNT
Layered
Node
layer
Index
layer
Mask
Layer
Mask
layer
Mask
Names
layer
Name
layer
Names
layers
Match
Light
Color
Input
MORPH_
WEIGHTS_
SERIALIZER
Morph
Weights
Morph
Weights
Serializer
Shape
NO_
LAYERS
Node
NODE_
SPACE_
SERIALIZER
Node
Event
Map
Node
Hierarchy
Event
Node
Options
Node
Space
Node
Space
Options
Node
Space
Serializer
Shape
Node
Type
Orthographic
Camera
Orthographic
Camera
Options
PACKAGE_
NAME
Perspective
Camera
Perspective
Camera
Options
Point
Light
POSE_
SNAPSHOT_
PRIORITY
Pose
Buffer
Pose
Snapshot
System
Pose
Target
Punctual
Light
Punctual
Light
Options
reset
Layers
resolve
World
Transform
resolve
World
Transforms
restore
Node
Id
run
Owned
Transform
Write
Scene
SCREEN_
ORIGINS
SCREEN_
UNITS
Screen
Camera
Screen
Camera
Options
Screen
Origin
Screen
Units
Skeleton
Snapshot
System
Options
Spot
Light
Spot
Light
Options
Surface
Sized
Camera
Trackball
Rig
Trackball
Rig
Options
Transform
TRANSFORM_
AUTHORITIES
Transform
Authority
Viewport
warn
Application
Transform
Write
warn
Authority
Conflict
World
Transform
Stats
Documentation
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