Documentation
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fourJS
materials
Namespace materials
References
analyzeShaderGraph
→
analyzeShaderGraph
BlendMode
→
BlendMode
ColorRGB
→
ColorRGB
ColorRGBA
→
ColorRGBA
createShaderSourceMap
→
createShaderSourceMap
forEachShaderNodeReference
→
forEachShaderNodeReference
freezeShaderGraph
→
freezeShaderGraph
LitMaterial
→
LitMaterial
LitMaterialOptions
→
LitMaterialOptions
liveMaterialCount
→
liveMaterialCount
Material
→
Material
MaterialOptions
→
MaterialOptions
MaterialTexture
→
MaterialTexture
MaterialTextureFilter
→
MaterialTextureFilter
MaterialTextureMinFilter
→
MaterialTextureMinFilter
MaterialTextureWrap
→
MaterialTextureWrap
MAX_SHADER_GRAPH_NODES
→
MAX_SHADER_GRAPH_NODES
MAX_SHADER_GRAPH_TEXTURES
→
MAX_SHADER_GRAPH_TEXTURES
MAX_STENCIL_VALUE
→
MAX_STENCIL_VALUE
NodeMaterial
→
NodeMaterial
NodeMaterialBuilder
→
NodeMaterialBuilder
NodeMaterialOptions
→
NodeMaterialOptions
PACKAGE_NAME
→
PACKAGE_NAME
SHADER_ATTRIBUTE_TYPES
→
SHADER_ATTRIBUTE_TYPES
SHADER_OPERATORS
→
SHADER_OPERATORS
SHADER_VALUE_COMPONENTS
→
SHADER_VALUE_COMPONENTS
ShaderAttributeName
→
ShaderAttributeName
ShaderBinaryOp
→
ShaderBinaryOp
ShaderDomain
→
ShaderDomain
ShaderExpression
→
ShaderExpression
ShaderFunction
→
ShaderFunction
ShaderFunctionDefinition
→
ShaderFunctionDefinition
ShaderGraph
→
ShaderGraph
ShaderGraphAnalysis
→
ShaderGraphAnalysis
ShaderGraphBuilder
→
ShaderGraphBuilder
ShaderGraphOutput
→
ShaderGraphOutput
ShaderNode
→
ShaderNode
ShaderNodeId
→
ShaderNodeId
ShaderOperand
→
ShaderOperand
ShaderOperatorFactory
→
ShaderOperatorFactory
ShaderOperatorRegistry
→
ShaderOperatorRegistry
ShaderReflection
→
ShaderReflection
ShaderSourceLocation
→
ShaderSourceLocation
ShaderSourceMap
→
ShaderSourceMap
ShaderTextureReflection
→
ShaderTextureReflection
ShaderUnaryOp
→
ShaderUnaryOp
ShaderUniformReflection
→
ShaderUniformReflection
ShaderValueType
→
ShaderValueType
ShaderVariantSet
→
ShaderVariantSet
SpriteMaterial
→
SpriteMaterial
SpriteMaterialOptions
→
SpriteMaterialOptions
SpriteTexture
→
SpriteTexture
StandardMaterial
→
StandardMaterial
StandardMaterialOptions
→
StandardMaterialOptions
StencilFunc
→
StencilFunc
StencilOp
→
StencilOp
StencilState
→
StencilState
StencilStateOptions
→
StencilStateOptions
UnlitMaterial
→
UnlitMaterial
UnlitMaterialOptions
→
UnlitMaterialOptions
Settings
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Inherited
External
Theme
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On This Page
References
analyze
Shader
Graph
Blend
Mode
Color
RGB
Color
RGBA
create
Shader
Source
Map
for
Each
Shader
Node
Reference
freeze
Shader
Graph
Lit
Material
Lit
Material
Options
live
Material
Count
Material
Material
Options
Material
Texture
Material
Texture
Filter
Material
Texture
Min
Filter
Material
Texture
Wrap
MAX_
SHADER_
GRAPH_
NODES
MAX_
SHADER_
GRAPH_
TEXTURES
MAX_
STENCIL_
VALUE
Node
Material
Node
Material
Builder
Node
Material
Options
PACKAGE_
NAME
SHADER_
ATTRIBUTE_
TYPES
SHADER_
OPERATORS
SHADER_
VALUE_
COMPONENTS
Shader
Attribute
Name
Shader
Binary
Op
Shader
Domain
Shader
Expression
Shader
Function
Shader
Function
Definition
Shader
Graph
Shader
Graph
Analysis
Shader
Graph
Builder
Shader
Graph
Output
Shader
Node
Shader
Node
Id
Shader
Operand
Shader
Operator
Factory
Shader
Operator
Registry
Shader
Reflection
Shader
Source
Location
Shader
Source
Map
Shader
Texture
Reflection
Shader
Unary
Op
Shader
Uniform
Reflection
Shader
Value
Type
Shader
Variant
Set
Sprite
Material
Sprite
Material
Options
Sprite
Texture
Standard
Material
Standard
Material
Options
Stencil
Func
Stencil
Op
Stencil
State
Stencil
State
Options
Unlit
Material
Unlit
Material
Options
Documentation
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