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fourJS
diagnostics
Namespace diagnostics
References
applyDebugDrawStreams
→
applyDebugDrawStreams
assertFinite
→
assertFinite
assertFiniteVec3
→
assertFiniteVec3
assertNoSceneGraphCycle
→
assertNoSceneGraphCycle
assertReplayCompatible
→
assertReplayCompatible
auditFinalizedLeaks
→
auditFinalizedLeaks
auditFrameAllocations
→
auditFrameAllocations
AuditFrameAllocationsOptions
→
AuditFrameAllocationsOptions
auditResourceLeaks
→
auditResourceLeaks
AuditResourceLeaksOptions
→
AuditResourceLeaksOptions
Checksum
→
Checksum
ClockSource
→
ClockSource
cloneJsonValue
→
cloneJsonValue
collectBodyOrigins
→
collectBodyOrigins
CollectBodyOriginsOptions
→
CollectBodyOriginsOptions
collectBodyVelocities
→
collectBodyVelocities
CollectBodyVelocitiesOptions
→
CollectBodyVelocitiesOptions
collectCentersOfMass
→
collectCentersOfMass
CollectCentersOfMassOptions
→
CollectCentersOfMassOptions
collectContactImpulses
→
collectContactImpulses
CollectContactImpulsesOptions
→
CollectContactImpulsesOptions
collectContactPoints
→
collectContactPoints
CollectContactPointsOptions
→
CollectContactPointsOptions
COORDINATE_ENVELOPE
→
COORDINATE_ENVELOPE
copyFrameStats
→
copyFrameStats
createChecksum
→
createChecksum
createFrameStats
→
createFrameStats
createMonotonicClock
→
createMonotonicClock
DEBUG_COLOR_FLOATS_PER_SEGMENT
→
DEBUG_COLOR_FLOATS_PER_SEGMENT
DEBUG_DRAW_DEFAULT_COLORS
→
DEBUG_DRAW_DEFAULT_COLORS
DEBUG_DRAW_STAGED
→
DEBUG_DRAW_STAGED
DEBUG_POSITION_FLOATS_PER_SEGMENT
→
DEBUG_POSITION_FLOATS_PER_SEGMENT
DEBUG_SEGMENT_FLOATS
→
DEBUG_SEGMENT_FLOATS
DEBUG_VERTEX_FLOATS
→
DEBUG_VERTEX_FLOATS
DebugBodyAccess
→
DebugBodyAccess
DebugCenterOfMassAccess
→
DebugCenterOfMassAccess
DebugCollisionEventLike
→
DebugCollisionEventLike
DebugColor
→
DebugColor
DebugContactPoint
→
DebugContactPoint
DebugDrawBuffer
→
DebugDrawBuffer
DebugDrawBufferOptions
→
DebugDrawBufferOptions
debugDrawStreams
→
debugDrawStreams
DebugDrawStreams
→
DebugDrawStreams
DebugGeometrySink
→
DebugGeometrySink
DebugJointAccess
→
DebugJointAccess
DebugPhysicsEventLike
→
DebugPhysicsEventLike
decodeBase64
→
decodeBase64
decodeReplayRecording
→
decodeReplayRecording
DEFAULT_DEBUG_BUFFER_CAPACITY
→
DEFAULT_DEBUG_BUFFER_CAPACITY
DEFAULT_REPLAY_MAXIMUM_SUB_STEPS
→
DEFAULT_REPLAY_MAXIMUM_SUB_STEPS
disposeTracked
→
disposeTracked
encodeBase64
→
encodeBase64
encodeReplayRecording
→
encodeReplayRecording
FrameAllocationReport
→
FrameAllocationReport
FrameStats
→
FrameStats
hashFloats
→
hashFloats
isReplayCompatible
→
isReplayCompatible
JsonValue
→
JsonValue
LATEST_REPLAY_FORMAT_VERSION
→
LATEST_REPLAY_FORMAT_VERSION
LiveResourceCounts
→
LiveResourceCounts
MINIMUM_REPLAY_FORMAT_VERSION
→
MINIMUM_REPLAY_FORMAT_VERSION
monotonicNowSeconds
→
monotonicNowSeconds
NEAR_ZERO_SCALE
→
NEAR_ZERO_SCALE
NO_FRAME_ALLOCATIONS
→
NO_FRAME_ALLOCATIONS
NO_RESOURCE_LEAKS
→
NO_RESOURCE_LEAKS
PACKAGE_NAME
→
PACKAGE_NAME
recordRenderStatistics
→
recordRenderStatistics
recordResourceMemory
→
recordResourceMemory
recordSolverStatistics
→
recordSolverStatistics
RenderStatisticsLike
→
RenderStatisticsLike
REPLAY_FORMAT_VERSION
→
REPLAY_FORMAT_VERSION
ReplayAdapterIdentity
→
ReplayAdapterIdentity
ReplayFrameRecord
→
ReplayFrameRecord
ReplayInputRecord
→
ReplayInputRecord
ReplayPlayer
→
ReplayPlayer
ReplayPlayerOptions
→
ReplayPlayerOptions
ReplayRecorder
→
ReplayRecorder
ReplayRecorderOptions
→
ReplayRecorderOptions
ReplayRecording
→
ReplayRecording
ReplaySnapshot
→
ReplaySnapshot
ReplaySnapshotRecord
→
ReplaySnapshotRecord
ReplayStepEvent
→
ReplayStepEvent
ReplayStepListener
→
ReplayStepListener
ReplayTarget
→
ReplayTarget
reportFinalized
→
reportFinalized
resetFrameStats
→
resetFrameStats
resetLeakRegistry
→
resetLeakRegistry
ResourceLeakReport
→
ResourceLeakReport
RollbackBuffer
→
RollbackBuffer
RollbackBufferOptions
→
RollbackBufferOptions
RollbackTarget
→
RollbackTarget
solverJointStatistics
→
solverJointStatistics
SolverJointStatistics
→
SolverJointStatistics
solverStatistics
→
solverStatistics
SolverStatistics
→
SolverStatistics
StagedVisualization
→
StagedVisualization
SUPPORTED_REPLAY_FORMAT_VERSIONS
→
SUPPORTED_REPLAY_FORMAT_VERSIONS
trackDisposable
→
trackDisposable
trackedDisposableId
→
trackedDisposableId
UNSTABLE_SCALE_RATIO
→
UNSTABLE_SCALE_RATIO
UntrustedJsonLimits
→
UntrustedJsonLimits
validateReplayRecording
→
validateReplayRecording
validateSceneNode
→
validateSceneNode
validateSceneSubtree
→
validateSceneSubtree
ValidationCatalogueOptions
→
ValidationCatalogueOptions
ValidationCheckOptions
→
ValidationCheckOptions
ValidationNodeLike
→
ValidationNodeLike
ValidationTransformLike
→
ValidationTransformLike
Vector3Like
→
Vector3Like
warnCoordinateEnvelope
→
warnCoordinateEnvelope
warnImpossibleInertia
→
warnImpossibleInertia
warnImpossibleMass
→
warnImpossibleMass
warnSingularScale
→
warnSingularScale
warnUnstableScale
→
warnUnstableScale
warnVersionMismatch
→
warnVersionMismatch
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References
apply
Debug
Draw
Streams
assert
Finite
assert
Finite
Vec3
assert
No
Scene
Graph
Cycle
assert
Replay
Compatible
audit
Finalized
Leaks
audit
Frame
Allocations
Audit
Frame
Allocations
Options
audit
Resource
Leaks
Audit
Resource
Leaks
Options
Checksum
Clock
Source
clone
Json
Value
collect
Body
Origins
Collect
Body
Origins
Options
collect
Body
Velocities
Collect
Body
Velocities
Options
collect
Centers
Of
Mass
Collect
Centers
Of
Mass
Options
collect
Contact
Impulses
Collect
Contact
Impulses
Options
collect
Contact
Points
Collect
Contact
Points
Options
COORDINATE_
ENVELOPE
copy
Frame
Stats
create
Checksum
create
Frame
Stats
create
Monotonic
Clock
DEBUG_
COLOR_
FLOATS_
PER_
SEGMENT
DEBUG_
DRAW_
DEFAULT_
COLORS
DEBUG_
DRAW_
STAGED
DEBUG_
POSITION_
FLOATS_
PER_
SEGMENT
DEBUG_
SEGMENT_
FLOATS
DEBUG_
VERTEX_
FLOATS
Debug
Body
Access
Debug
Center
Of
Mass
Access
Debug
Collision
Event
Like
Debug
Color
Debug
Contact
Point
Debug
Draw
Buffer
Debug
Draw
Buffer
Options
debug
Draw
Streams
Debug
Draw
Streams
Debug
Geometry
Sink
Debug
Joint
Access
Debug
Physics
Event
Like
decode
Base64
decode
Replay
Recording
DEFAULT_
DEBUG_
BUFFER_
CAPACITY
DEFAULT_
REPLAY_
MAXIMUM_
SUB_
STEPS
dispose
Tracked
encode
Base64
encode
Replay
Recording
Frame
Allocation
Report
Frame
Stats
hash
Floats
is
Replay
Compatible
Json
Value
LATEST_
REPLAY_
FORMAT_
VERSION
Live
Resource
Counts
MINIMUM_
REPLAY_
FORMAT_
VERSION
monotonic
Now
Seconds
NEAR_
ZERO_
SCALE
NO_
FRAME_
ALLOCATIONS
NO_
RESOURCE_
LEAKS
PACKAGE_
NAME
record
Render
Statistics
record
Resource
Memory
record
Solver
Statistics
Render
Statistics
Like
REPLAY_
FORMAT_
VERSION
Replay
Adapter
Identity
Replay
Frame
Record
Replay
Input
Record
Replay
Player
Replay
Player
Options
Replay
Recorder
Replay
Recorder
Options
Replay
Recording
Replay
Snapshot
Replay
Snapshot
Record
Replay
Step
Event
Replay
Step
Listener
Replay
Target
report
Finalized
reset
Frame
Stats
reset
Leak
Registry
Resource
Leak
Report
Rollback
Buffer
Rollback
Buffer
Options
Rollback
Target
solver
Joint
Statistics
Solver
Joint
Statistics
solver
Statistics
Solver
Statistics
Staged
Visualization
SUPPORTED_
REPLAY_
FORMAT_
VERSIONS
track
Disposable
tracked
Disposable
Id
UNSTABLE_
SCALE_
RATIO
Untrusted
Json
Limits
validate
Replay
Recording
validate
Scene
Node
validate
Scene
Subtree
Validation
Catalogue
Options
Validation
Check
Options
Validation
Node
Like
Validation
Transform
Like
Vector3
Like
warn
Coordinate
Envelope
warn
Impossible
Inertia
warn
Impossible
Mass
warn
Singular
Scale
warn
Unstable
Scale
warn
Version
Mismatch
Documentation
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