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fourJS
render
Namespace render
References
AddPassOptions
→
AddPassOptions
AmbientLightSource
→
AmbientLightSource
analyzeShaderGraph
→
analyzeShaderGraph
Arc
→
Arc
ArcOptions
→
ArcOptions
assertEncodableCandidateCount
→
assertEncodableCandidateCount
AUTO_RENDERER_ORDER
→
AUTO_RENDERER_ORDER
BatchableItem
→
BatchableItem
BatchableMaterial
→
BatchableMaterial
BoundingSphere
→
BoundingSphere
buildInterpolatedRenderList
→
buildInterpolatedRenderList
buildRenderList
→
buildRenderList
buildViewRenderList
→
buildViewRenderList
CanvasTexture
→
CanvasTexture
CanvasTextureOptions
→
CanvasTextureOptions
Circle
→
Circle
CircleOptions
→
CircleOptions
clearRegisteredRenderers
→
clearRegisteredRenderers
clearRegisteredShapePaints
→
clearRegisteredShapePaints
ClipPlaneAllocator
→
ClipPlaneAllocator
ClipScope
→
ClipScope
collectPickCandidates
→
collectPickCandidates
collectSceneLights
→
collectSceneLights
COLOR_GRADE_DEFAULTS
→
COLOR_GRADE_DEFAULTS
colorAttachmentBytesPerTexel
→
colorAttachmentBytesPerTexel
ColorGradeEffect
→
ColorGradeEffect
compareRenderItems
→
compareRenderItems
COMPUTE_ENTRY_POINT
→
COMPUTE_ENTRY_POINT
COMPUTE_WORKLOADS
→
COMPUTE_WORKLOADS
ComputeBinding
→
ComputeBinding
ComputeBindingAccess
→
ComputeBindingAccess
ComputeBuffer
→
ComputeBuffer
ComputeDispatcher
→
ComputeDispatcher
ComputePassDescriptor
→
ComputePassDescriptor
ComputeWorkloadFactory
→
ComputeWorkloadFactory
ComputeWorkloadRegistry
→
ComputeWorkloadRegistry
computeWorldBoundingSphere
→
computeWorldBoundingSphere
computeWorldBoundingSphereFromBox
→
computeWorldBoundingSphereFromBox
ConicGradientPaint
→
ConicGradientPaint
COPY_EFFECT
→
COPY_EFFECT
CopyEffect
→
CopyEffect
createRenderStatistics
→
createRenderStatistics
createSceneLights
→
createSceneLights
createShaderSourceMap
→
createShaderSourceMap
CustomRenderPass
→
CustomRenderPass
decodePickId
→
decodePickId
DEFAULT_MAX_BATCH_VERTICES
→
DEFAULT_MAX_BATCH_VERTICES
DEFAULT_RASTER_MAXIMUM_BYTES
→
DEFAULT_RASTER_MAXIMUM_BYTES
depthAttachmentBytesPerTexel
→
depthAttachmentBytesPerTexel
DirectionalLightSource
→
DirectionalLightSource
DirectionalShadowSource
→
DirectionalShadowSource
DisposedResourceKind
→
DisposedResourceKind
EffectDestinationRect
→
EffectDestinationRect
EffectRenderPass
→
EffectRenderPass
Ellipse
→
Ellipse
EllipseOptions
→
EllipseOptions
encodePickId
→
encodePickId
forEachShaderNodeReference
→
forEachShaderNodeReference
GpuReadbackSource
→
GpuReadbackSource
GpuReadbackSourceOptions
→
GpuReadbackSourceOptions
GradientStop
→
GradientStop
GraphEffect
→
GraphEffect
groupRenderListByPipeline
→
groupRenderListByPipeline
groupSpritesByTexture
→
groupSpritesByTexture
HemisphereLightSource
→
HemisphereLightSource
HostTextureOptions
→
HostTextureOptions
ImageBitmapTexture
→
ImageBitmapTexture
ImageReadSurface
→
ImageReadSurface
intersectScissor
→
intersectScissor
isDirectionalLightSource
→
isDirectionalLightSource
isGpuReadbackSource
→
isGpuReadbackSource
isHemisphereLightSource
→
isHemisphereLightSource
isLitItem
→
isLitItem
isNodeItem
→
isNodeItem
isParticleDrawable
→
isParticleDrawable
isParticlesItem
→
isParticlesItem
isPunctualLightSource
→
isPunctualLightSource
isRenderTargetTexture
→
isRenderTargetTexture
isSkinnedLitItem
→
isSkinnedLitItem
isSkinnedUnlitItem
→
isSkinnedUnlitItem
isSpriteItem
→
isSpriteItem
isStandardItem
→
isStandardItem
isUnlitItem
→
isUnlitItem
Line
→
Line
LinearGradientPaint
→
LinearGradientPaint
LineOptions
→
LineOptions
LitRenderItem
→
LitRenderItem
liveRenderTargetCount
→
liveRenderTargetCount
liveTextureCount
→
liveTextureCount
MAX_CLIP_PLANES
→
MAX_CLIP_PLANES
MAX_PICK_CANDIDATES
→
MAX_PICK_CANDIDATES
MAX_PUNCTUAL_LIGHTS
→
MAX_PUNCTUAL_LIGHTS
MAX_SHADER_GRAPH_NODES
→
MAX_SHADER_GRAPH_NODES
MAX_SHADER_GRAPH_TEXTURES
→
MAX_SHADER_GRAPH_TEXTURES
MAX_SKINNING_JOINTS
→
MAX_SKINNING_JOINTS
Mesh
→
Mesh
missingCapabilities
→
missingCapabilities
NodeRenderItem
→
NodeRenderItem
NullRenderer
→
NullRenderer
ObjectPaint
→
ObjectPaint
OUTPUT_TRANSFORM_EFFECT
→
OUTPUT_TRANSFORM_EFFECT
OutputTransformEffect
→
OutputTransformEffect
PACKAGE_NAME
→
PACKAGE_NAME
Paint
→
Paint
PARTICLE_COLOR_OFFSET
→
PARTICLE_COLOR_OFFSET
PARTICLE_INSTANCE_FLOATS
→
PARTICLE_INSTANCE_FLOATS
PARTICLE_POSITION_OFFSET
→
PARTICLE_POSITION_OFFSET
PARTICLE_ROTATION_OFFSET
→
PARTICLE_ROTATION_OFFSET
PARTICLE_SIZE_OFFSET
→
PARTICLE_SIZE_OFFSET
PARTICLE_SOFTNESS_OFFSET
→
PARTICLE_SOFTNESS_OFFSET
PARTICLE_WIDE_INSTANCE_FLOATS
→
PARTICLE_WIDE_INSTANCE_FLOATS
ParticleDrawable
→
ParticleDrawable
particleQuadGeometry
→
particleQuadGeometry
ParticleRenderItem
→
ParticleRenderItem
PathShape
→
PathShape
PathShapeOptions
→
PathShapeOptions
PatternPaint
→
PatternPaint
PickingService
→
PickingService
PickRequest
→
PickRequest
PickResult
→
PickResult
PixelReader
→
PixelReader
PointLightSource
→
PointLightSource
Polygon
→
Polygon
PolygonOptions
→
PolygonOptions
Polyline
→
Polyline
PolylineOptions
→
PolylineOptions
PunctualLightSource
→
PunctualLightSource
PunctualLightSourceBase
→
PunctualLightSourceBase
RadialGradientPaint
→
RadialGradientPaint
RasterOrigin
→
RasterOrigin
RasterSource
→
RasterSource
Rectangle
→
Rectangle
RectangleOptions
→
RectangleOptions
registeredRenderers
→
registeredRenderers
registerRenderer
→
registerRenderer
registerShapePaints
→
registerShapePaints
RegularPolygon
→
RegularPolygon
RegularPolygonOptions
→
RegularPolygonOptions
RENDER_GRAPH
→
RENDER_GRAPH
RENDER_TARGET_COLOR_BYTES
→
RENDER_TARGET_COLOR_BYTES
RENDER_TARGET_DEPTH_RENDERBUFFER_BYTES
→
RENDER_TARGET_DEPTH_RENDERBUFFER_BYTES
RENDER_TARGET_DEPTH_STENCIL_BYTES
→
RENDER_TARGET_DEPTH_STENCIL_BYTES
RENDER_TARGET_DEPTH_TEXTURE_BYTES
→
RENDER_TARGET_DEPTH_TEXTURE_BYTES
RENDER_TARGET_RGBA16F_BYTES
→
RENDER_TARGET_RGBA16F_BYTES
RENDER_TARGET_RGBA32F_BYTES
→
RENDER_TARGET_RGBA32F_BYTES
RENDER_TARGET_RGBA8_BYTES
→
RENDER_TARGET_RGBA8_BYTES
Renderable
→
Renderable
RenderableOptions
→
RenderableOptions
RenderBatch
→
RenderBatch
RenderBatcher
→
RenderBatcher
RenderBatchOptions
→
RenderBatchOptions
Renderer
→
Renderer
RENDERER_CAPABILITY_NAMES
→
RENDERER_CAPABILITY_NAMES
RENDERER_REGISTRY
→
RENDERER_REGISTRY
RendererBackend
→
RendererBackend
RendererCapabilities
→
RendererCapabilities
RendererCapabilityDeclaration
→
RendererCapabilityDeclaration
RendererCapabilityName
→
RendererCapabilityName
RendererCapabilityShortfall
→
RendererCapabilityShortfall
RendererEventMap
→
RendererEventMap
RendererFallbackReason
→
RendererFallbackReason
RendererFallbackReport
→
RendererFallbackReport
RendererOptions
→
RendererOptions
RendererRegistration
→
RendererRegistration
RendererRegistry
→
RendererRegistry
RendererResolveOptions
→
RendererResolveOptions
RendererSelection
→
RendererSelection
RenderGraph
→
RenderGraph
RenderGraphIssue
→
RenderGraphIssue
RenderGraphIssueCode
→
RenderGraphIssueCode
RenderGraphIssueSeverity
→
RenderGraphIssueSeverity
RenderGraphPass
→
RenderGraphPass
RenderInterpolation
→
RenderInterpolation
RenderItem
→
RenderItem
RenderItemClip
→
RenderItemClip
RenderItemKind
→
RenderItemKind
RenderItemStencil
→
RenderItemStencil
RenderPass
→
RenderPass
RenderPassContext
→
RenderPassContext
RenderStatistics
→
RenderStatistics
RenderStatisticsReporter
→
RenderStatisticsReporter
RenderTarget
→
RenderTarget
renderTargetByteLength
→
renderTargetByteLength
RenderTargetFormat
→
RenderTargetFormat
RenderTargetOptions
→
RenderTargetOptions
RenderTargetTexture
→
RenderTargetTexture
resetRenderStatistics
→
resetRenderStatistics
ResizeRecord
→
ResizeRecord
ResolvedConicGradientPaint
→
ResolvedConicGradientPaint
ResolvedGradientStop
→
ResolvedGradientStop
ResolvedLinearGradientPaint
→
ResolvedLinearGradientPaint
ResolvedObjectPaint
→
ResolvedObjectPaint
ResolvedPaint
→
ResolvedPaint
ResolvedPatternPaint
→
ResolvedPatternPaint
ResolvedRadialGradientPaint
→
ResolvedRadialGradientPaint
ResolvedShapeFill
→
ResolvedShapeFill
ResolvedSolidPaint
→
ResolvedSolidPaint
ResolvedStrokeStyle
→
ResolvedStrokeStyle
resolveRenderer
→
resolveRenderer
resolveShapePaintSupport
→
resolveShapePaintSupport
restoreMeshSkeleton
→
restoreMeshSkeleton
Ring
→
Ring
RingOptions
→
RingOptions
SceneLights
→
SceneLights
SceneRenderPass
→
SceneRenderPass
ScissorRect
→
ScissorRect
scissorsEqual
→
scissorsEqual
ScreenEffect
→
ScreenEffect
ScreenEffectKind
→
ScreenEffectKind
ScreenEffectRenderer
→
ScreenEffectRenderer
Sector
→
Sector
SectorOptions
→
SectorOptions
setShapePaintSupport
→
setShapePaintSupport
SHADER_ATTRIBUTE_TYPES
→
SHADER_ATTRIBUTE_TYPES
SHADER_VALUE_COMPONENTS
→
SHADER_VALUE_COMPONENTS
ShaderAttributeName
→
ShaderAttributeName
ShaderBinaryOp
→
ShaderBinaryOp
ShaderDomain
→
ShaderDomain
ShaderGraph
→
ShaderGraph
ShaderGraphAnalysis
→
ShaderGraphAnalysis
ShaderNode
→
ShaderNode
ShaderNodeId
→
ShaderNodeId
ShaderReflection
→
ShaderReflection
ShaderSourceLocation
→
ShaderSourceLocation
ShaderSourceMap
→
ShaderSourceMap
ShaderTextureReflection
→
ShaderTextureReflection
ShaderUnaryOp
→
ShaderUnaryOp
ShaderUniformReflection
→
ShaderUniformReflection
ShaderValueType
→
ShaderValueType
Shape2D
→
Shape2D
Shape2DOptions
→
Shape2DOptions
ShapeFill
→
ShapeFill
ShapePaintPlan
→
ShapePaintPlan
ShapePaintSupport
→
ShapePaintSupport
SkinnedLitRenderItem
→
SkinnedLitRenderItem
SkinnedUnlitRenderItem
→
SkinnedUnlitRenderItem
SolidPaint
→
SolidPaint
sortRenderListByDepth
→
sortRenderListByDepth
SpotLightSource
→
SpotLightSource
Sprite
→
Sprite
SpriteFrame
→
SpriteFrame
SpriteOptions
→
SpriteOptions
SpriteRenderItem
→
SpriteRenderItem
SpriteTextureCarrier
→
SpriteTextureCarrier
SpriteTextureRun
→
SpriteTextureRun
StandardRenderItem
→
StandardRenderItem
Star
→
Star
StarOptions
→
StarOptions
StrokeStyle
→
StrokeStyle
supportsCompute
→
supportsCompute
supportsPicking
→
supportsPicking
supportsReadPixels
→
supportsReadPixels
supportsRenderStatistics
→
supportsRenderStatistics
supportsScreenEffects
→
supportsScreenEffects
SurfaceMaterial
→
SurfaceMaterial
Texture
→
Texture
TextureDimension
→
TextureDimension
TextureFilter
→
TextureFilter
TextureMapRole
→
TextureMapRole
textureMemoryBytes
→
textureMemoryBytes
TextureMinFilter
→
TextureMinFilter
TextureSource
→
TextureSource
TextureWrap
→
TextureWrap
TRAIL_COLOR_OFFSET
→
TRAIL_COLOR_OFFSET
TRAIL_POSITION_OFFSET
→
TRAIL_POSITION_OFFSET
TRAIL_VERTEX_FLOATS
→
TRAIL_VERTEX_FLOATS
UnlitRenderItem
→
UnlitRenderItem
validateCapabilityDeclaration
→
validateCapabilityDeclaration
validateEffectRenderPass
→
validateEffectRenderPass
validateReadbackRegion
→
validateReadbackRegion
VideoTexture
→
VideoTexture
VideoTextureSource
→
VideoTextureSource
viewLayerMask
→
viewLayerMask
ViewRenderListOptions
→
ViewRenderListOptions
warnDisposedInUse
→
warnDisposedInUse
Settings
Member Visibility
Protected
Inherited
External
Theme
OS
Light
Dark
On This Page
References
Add
Pass
Options
Ambient
Light
Source
analyze
Shader
Graph
Arc
Arc
Options
assert
Encodable
Candidate
Count
AUTO_
RENDERER_
ORDER
Batchable
Item
Batchable
Material
Bounding
Sphere
build
Interpolated
Render
List
build
Render
List
build
View
Render
List
Canvas
Texture
Canvas
Texture
Options
Circle
Circle
Options
clear
Registered
Renderers
clear
Registered
Shape
Paints
Clip
Plane
Allocator
Clip
Scope
collect
Pick
Candidates
collect
Scene
Lights
COLOR_
GRADE_
DEFAULTS
color
Attachment
Bytes
Per
Texel
Color
Grade
Effect
compare
Render
Items
COMPUTE_
ENTRY_
POINT
COMPUTE_
WORKLOADS
Compute
Binding
Compute
Binding
Access
Compute
Buffer
Compute
Dispatcher
Compute
Pass
Descriptor
Compute
Workload
Factory
Compute
Workload
Registry
compute
World
Bounding
Sphere
compute
World
Bounding
Sphere
From
Box
Conic
Gradient
Paint
COPY_
EFFECT
Copy
Effect
create
Render
Statistics
create
Scene
Lights
create
Shader
Source
Map
Custom
Render
Pass
decode
Pick
Id
DEFAULT_
MAX_
BATCH_
VERTICES
DEFAULT_
RASTER_
MAXIMUM_
BYTES
depth
Attachment
Bytes
Per
Texel
Directional
Light
Source
Directional
Shadow
Source
Disposed
Resource
Kind
Effect
Destination
Rect
Effect
Render
Pass
Ellipse
Ellipse
Options
encode
Pick
Id
for
Each
Shader
Node
Reference
Gpu
Readback
Source
Gpu
Readback
Source
Options
Gradient
Stop
Graph
Effect
group
Render
List
By
Pipeline
group
Sprites
By
Texture
Hemisphere
Light
Source
Host
Texture
Options
Image
Bitmap
Texture
Image
Read
Surface
intersect
Scissor
is
Directional
Light
Source
is
Gpu
Readback
Source
is
Hemisphere
Light
Source
is
Lit
Item
is
Node
Item
is
Particle
Drawable
is
Particles
Item
is
Punctual
Light
Source
is
Render
Target
Texture
is
Skinned
Lit
Item
is
Skinned
Unlit
Item
is
Sprite
Item
is
Standard
Item
is
Unlit
Item
Line
Linear
Gradient
Paint
Line
Options
Lit
Render
Item
live
Render
Target
Count
live
Texture
Count
MAX_
CLIP_
PLANES
MAX_
PICK_
CANDIDATES
MAX_
PUNCTUAL_
LIGHTS
MAX_
SHADER_
GRAPH_
NODES
MAX_
SHADER_
GRAPH_
TEXTURES
MAX_
SKINNING_
JOINTS
Mesh
missing
Capabilities
Node
Render
Item
Null
Renderer
Object
Paint
OUTPUT_
TRANSFORM_
EFFECT
Output
Transform
Effect
PACKAGE_
NAME
Paint
PARTICLE_
COLOR_
OFFSET
PARTICLE_
INSTANCE_
FLOATS
PARTICLE_
POSITION_
OFFSET
PARTICLE_
ROTATION_
OFFSET
PARTICLE_
SIZE_
OFFSET
PARTICLE_
SOFTNESS_
OFFSET
PARTICLE_
WIDE_
INSTANCE_
FLOATS
Particle
Drawable
particle
Quad
Geometry
Particle
Render
Item
Path
Shape
Path
Shape
Options
Pattern
Paint
Picking
Service
Pick
Request
Pick
Result
Pixel
Reader
Point
Light
Source
Polygon
Polygon
Options
Polyline
Polyline
Options
Punctual
Light
Source
Punctual
Light
Source
Base
Radial
Gradient
Paint
Raster
Origin
Raster
Source
Rectangle
Rectangle
Options
registered
Renderers
register
Renderer
register
Shape
Paints
Regular
Polygon
Regular
Polygon
Options
RENDER_
GRAPH
RENDER_
TARGET_
COLOR_
BYTES
RENDER_
TARGET_
DEPTH_
RENDERBUFFER_
BYTES
RENDER_
TARGET_
DEPTH_
STENCIL_
BYTES
RENDER_
TARGET_
DEPTH_
TEXTURE_
BYTES
RENDER_
TARGET_
RGBA16
F_
BYTES
RENDER_
TARGET_
RGBA32
F_
BYTES
RENDER_
TARGET_
RGBA8_
BYTES
Renderable
Renderable
Options
Render
Batch
Render
Batcher
Render
Batch
Options
Renderer
RENDERER_
CAPABILITY_
NAMES
RENDERER_
REGISTRY
Renderer
Backend
Renderer
Capabilities
Renderer
Capability
Declaration
Renderer
Capability
Name
Renderer
Capability
Shortfall
Renderer
Event
Map
Renderer
Fallback
Reason
Renderer
Fallback
Report
Renderer
Options
Renderer
Registration
Renderer
Registry
Renderer
Resolve
Options
Renderer
Selection
Render
Graph
Render
Graph
Issue
Render
Graph
Issue
Code
Render
Graph
Issue
Severity
Render
Graph
Pass
Render
Interpolation
Render
Item
Render
Item
Clip
Render
Item
Kind
Render
Item
Stencil
Render
Pass
Render
Pass
Context
Render
Statistics
Render
Statistics
Reporter
Render
Target
render
Target
Byte
Length
Render
Target
Format
Render
Target
Options
Render
Target
Texture
reset
Render
Statistics
Resize
Record
Resolved
Conic
Gradient
Paint
Resolved
Gradient
Stop
Resolved
Linear
Gradient
Paint
Resolved
Object
Paint
Resolved
Paint
Resolved
Pattern
Paint
Resolved
Radial
Gradient
Paint
Resolved
Shape
Fill
Resolved
Solid
Paint
Resolved
Stroke
Style
resolve
Renderer
resolve
Shape
Paint
Support
restore
Mesh
Skeleton
Ring
Ring
Options
Scene
Lights
Scene
Render
Pass
Scissor
Rect
scissors
Equal
Screen
Effect
Screen
Effect
Kind
Screen
Effect
Renderer
Sector
Sector
Options
set
Shape
Paint
Support
SHADER_
ATTRIBUTE_
TYPES
SHADER_
VALUE_
COMPONENTS
Shader
Attribute
Name
Shader
Binary
Op
Shader
Domain
Shader
Graph
Shader
Graph
Analysis
Shader
Node
Shader
Node
Id
Shader
Reflection
Shader
Source
Location
Shader
Source
Map
Shader
Texture
Reflection
Shader
Unary
Op
Shader
Uniform
Reflection
Shader
Value
Type
Shape2
D
Shape2
D
Options
Shape
Fill
Shape
Paint
Plan
Shape
Paint
Support
Skinned
Lit
Render
Item
Skinned
Unlit
Render
Item
Solid
Paint
sort
Render
List
By
Depth
Spot
Light
Source
Sprite
Sprite
Frame
Sprite
Options
Sprite
Render
Item
Sprite
Texture
Carrier
Sprite
Texture
Run
Standard
Render
Item
Star
Star
Options
Stroke
Style
supports
Compute
supports
Picking
supports
Read
Pixels
supports
Render
Statistics
supports
Screen
Effects
Surface
Material
Texture
Texture
Dimension
Texture
Filter
Texture
Map
Role
texture
Memory
Bytes
Texture
Min
Filter
Texture
Source
Texture
Wrap
TRAIL_
COLOR_
OFFSET
TRAIL_
POSITION_
OFFSET
TRAIL_
VERTEX_
FLOATS
Unlit
Render
Item
validate
Capability
Declaration
validate
Effect
Render
Pass
validate
Readback
Region
Video
Texture
Video
Texture
Source
view
Layer
Mask
View
Render
List
Options
warn
Disposed
In
Use
Documentation
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