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    Namespace render

    AddPassOptions → AddPassOptions
    AmbientLightSource → AmbientLightSource
    analyzeShaderGraph → analyzeShaderGraph
    Arc → Arc
    ArcOptions → ArcOptions
    assertEncodableCandidateCount → assertEncodableCandidateCount
    AUTO_RENDERER_ORDER → AUTO_RENDERER_ORDER
    BatchableItem → BatchableItem
    BatchableMaterial → BatchableMaterial
    BoundingSphere → BoundingSphere
    buildInterpolatedRenderList → buildInterpolatedRenderList
    buildRenderList → buildRenderList
    buildViewRenderList → buildViewRenderList
    CanvasTexture → CanvasTexture
    CanvasTextureOptions → CanvasTextureOptions
    Circle → Circle
    CircleOptions → CircleOptions
    clearRegisteredRenderers → clearRegisteredRenderers
    clearRegisteredShapePaints → clearRegisteredShapePaints
    ClipPlaneAllocator → ClipPlaneAllocator
    ClipScope → ClipScope
    collectPickCandidates → collectPickCandidates
    collectSceneLights → collectSceneLights
    COLOR_GRADE_DEFAULTS → COLOR_GRADE_DEFAULTS
    colorAttachmentBytesPerTexel → colorAttachmentBytesPerTexel
    ColorGradeEffect → ColorGradeEffect
    compareRenderItems → compareRenderItems
    COMPUTE_ENTRY_POINT → COMPUTE_ENTRY_POINT
    COMPUTE_WORKLOADS → COMPUTE_WORKLOADS
    ComputeBinding → ComputeBinding
    ComputeBindingAccess → ComputeBindingAccess
    ComputeBuffer → ComputeBuffer
    ComputeDispatcher → ComputeDispatcher
    ComputePassDescriptor → ComputePassDescriptor
    ComputeWorkloadFactory → ComputeWorkloadFactory
    ComputeWorkloadRegistry → ComputeWorkloadRegistry
    computeWorldBoundingSphere → computeWorldBoundingSphere
    computeWorldBoundingSphereFromBox → computeWorldBoundingSphereFromBox
    ConicGradientPaint → ConicGradientPaint
    COPY_EFFECT → COPY_EFFECT
    CopyEffect → CopyEffect
    createRenderStatistics → createRenderStatistics
    createSceneLights → createSceneLights
    createShaderSourceMap → createShaderSourceMap
    CustomRenderPass → CustomRenderPass
    decodePickId → decodePickId
    DEFAULT_MAX_BATCH_VERTICES → DEFAULT_MAX_BATCH_VERTICES
    DEFAULT_RASTER_MAXIMUM_BYTES → DEFAULT_RASTER_MAXIMUM_BYTES
    depthAttachmentBytesPerTexel → depthAttachmentBytesPerTexel
    DirectionalLightSource → DirectionalLightSource
    DirectionalShadowSource → DirectionalShadowSource
    DisposedResourceKind → DisposedResourceKind
    EffectDestinationRect → EffectDestinationRect
    EffectRenderPass → EffectRenderPass
    Ellipse → Ellipse
    EllipseOptions → EllipseOptions
    encodePickId → encodePickId
    forEachShaderNodeReference → forEachShaderNodeReference
    GpuReadbackSource → GpuReadbackSource
    GpuReadbackSourceOptions → GpuReadbackSourceOptions
    GradientStop → GradientStop
    GraphEffect → GraphEffect
    groupRenderListByPipeline → groupRenderListByPipeline
    groupSpritesByTexture → groupSpritesByTexture
    HemisphereLightSource → HemisphereLightSource
    HostTextureOptions → HostTextureOptions
    ImageBitmapTexture → ImageBitmapTexture
    ImageReadSurface → ImageReadSurface
    intersectScissor → intersectScissor
    isDirectionalLightSource → isDirectionalLightSource
    isGpuReadbackSource → isGpuReadbackSource
    isHemisphereLightSource → isHemisphereLightSource
    isLitItem → isLitItem
    isNodeItem → isNodeItem
    isParticleDrawable → isParticleDrawable
    isParticlesItem → isParticlesItem
    isPunctualLightSource → isPunctualLightSource
    isRenderTargetTexture → isRenderTargetTexture
    isSkinnedLitItem → isSkinnedLitItem
    isSkinnedUnlitItem → isSkinnedUnlitItem
    isSpriteItem → isSpriteItem
    isStandardItem → isStandardItem
    isUnlitItem → isUnlitItem
    Line → Line
    LinearGradientPaint → LinearGradientPaint
    LineOptions → LineOptions
    LitRenderItem → LitRenderItem
    liveRenderTargetCount → liveRenderTargetCount
    liveTextureCount → liveTextureCount
    MAX_CLIP_PLANES → MAX_CLIP_PLANES
    MAX_PICK_CANDIDATES → MAX_PICK_CANDIDATES
    MAX_PUNCTUAL_LIGHTS → MAX_PUNCTUAL_LIGHTS
    MAX_SHADER_GRAPH_NODES → MAX_SHADER_GRAPH_NODES
    MAX_SHADER_GRAPH_TEXTURES → MAX_SHADER_GRAPH_TEXTURES
    MAX_SKINNING_JOINTS → MAX_SKINNING_JOINTS
    Mesh → Mesh
    missingCapabilities → missingCapabilities
    NodeRenderItem → NodeRenderItem
    NullRenderer → NullRenderer
    ObjectPaint → ObjectPaint
    OUTPUT_TRANSFORM_EFFECT → OUTPUT_TRANSFORM_EFFECT
    OutputTransformEffect → OutputTransformEffect
    PACKAGE_NAME → PACKAGE_NAME
    Paint → Paint
    PARTICLE_COLOR_OFFSET → PARTICLE_COLOR_OFFSET
    PARTICLE_INSTANCE_FLOATS → PARTICLE_INSTANCE_FLOATS
    PARTICLE_POSITION_OFFSET → PARTICLE_POSITION_OFFSET
    PARTICLE_ROTATION_OFFSET → PARTICLE_ROTATION_OFFSET
    PARTICLE_SIZE_OFFSET → PARTICLE_SIZE_OFFSET
    PARTICLE_SOFTNESS_OFFSET → PARTICLE_SOFTNESS_OFFSET
    PARTICLE_WIDE_INSTANCE_FLOATS → PARTICLE_WIDE_INSTANCE_FLOATS
    ParticleDrawable → ParticleDrawable
    particleQuadGeometry → particleQuadGeometry
    ParticleRenderItem → ParticleRenderItem
    PathShape → PathShape
    PathShapeOptions → PathShapeOptions
    PatternPaint → PatternPaint
    PickingService → PickingService
    PickRequest → PickRequest
    PickResult → PickResult
    PixelReader → PixelReader
    PointLightSource → PointLightSource
    Polygon → Polygon
    PolygonOptions → PolygonOptions
    Polyline → Polyline
    PolylineOptions → PolylineOptions
    PunctualLightSource → PunctualLightSource
    PunctualLightSourceBase → PunctualLightSourceBase
    RadialGradientPaint → RadialGradientPaint
    RasterOrigin → RasterOrigin
    RasterSource → RasterSource
    Rectangle → Rectangle
    RectangleOptions → RectangleOptions
    registeredRenderers → registeredRenderers
    registerRenderer → registerRenderer
    registerShapePaints → registerShapePaints
    RegularPolygon → RegularPolygon
    RegularPolygonOptions → RegularPolygonOptions
    RENDER_GRAPH → RENDER_GRAPH
    RENDER_TARGET_COLOR_BYTES → RENDER_TARGET_COLOR_BYTES
    RENDER_TARGET_DEPTH_RENDERBUFFER_BYTES → RENDER_TARGET_DEPTH_RENDERBUFFER_BYTES
    RENDER_TARGET_DEPTH_STENCIL_BYTES → RENDER_TARGET_DEPTH_STENCIL_BYTES
    RENDER_TARGET_DEPTH_TEXTURE_BYTES → RENDER_TARGET_DEPTH_TEXTURE_BYTES
    RENDER_TARGET_RGBA16F_BYTES → RENDER_TARGET_RGBA16F_BYTES
    RENDER_TARGET_RGBA32F_BYTES → RENDER_TARGET_RGBA32F_BYTES
    RENDER_TARGET_RGBA8_BYTES → RENDER_TARGET_RGBA8_BYTES
    Renderable → Renderable
    RenderableOptions → RenderableOptions
    RenderBatch → RenderBatch
    RenderBatcher → RenderBatcher
    RenderBatchOptions → RenderBatchOptions
    Renderer → Renderer
    RENDERER_CAPABILITY_NAMES → RENDERER_CAPABILITY_NAMES
    RENDERER_REGISTRY → RENDERER_REGISTRY
    RendererBackend → RendererBackend
    RendererCapabilities → RendererCapabilities
    RendererCapabilityDeclaration → RendererCapabilityDeclaration
    RendererCapabilityName → RendererCapabilityName
    RendererCapabilityShortfall → RendererCapabilityShortfall
    RendererEventMap → RendererEventMap
    RendererFallbackReason → RendererFallbackReason
    RendererFallbackReport → RendererFallbackReport
    RendererOptions → RendererOptions
    RendererRegistration → RendererRegistration
    RendererRegistry → RendererRegistry
    RendererResolveOptions → RendererResolveOptions
    RendererSelection → RendererSelection
    RenderGraph → RenderGraph
    RenderGraphIssue → RenderGraphIssue
    RenderGraphIssueCode → RenderGraphIssueCode
    RenderGraphIssueSeverity → RenderGraphIssueSeverity
    RenderGraphPass → RenderGraphPass
    RenderInterpolation → RenderInterpolation
    RenderItem → RenderItem
    RenderItemClip → RenderItemClip
    RenderItemKind → RenderItemKind
    RenderItemStencil → RenderItemStencil
    RenderPass → RenderPass
    RenderPassContext → RenderPassContext
    RenderStatistics → RenderStatistics
    RenderStatisticsReporter → RenderStatisticsReporter
    RenderTarget → RenderTarget
    renderTargetByteLength → renderTargetByteLength
    RenderTargetFormat → RenderTargetFormat
    RenderTargetOptions → RenderTargetOptions
    RenderTargetTexture → RenderTargetTexture
    resetRenderStatistics → resetRenderStatistics
    ResizeRecord → ResizeRecord
    ResolvedConicGradientPaint → ResolvedConicGradientPaint
    ResolvedGradientStop → ResolvedGradientStop
    ResolvedLinearGradientPaint → ResolvedLinearGradientPaint
    ResolvedObjectPaint → ResolvedObjectPaint
    ResolvedPaint → ResolvedPaint
    ResolvedPatternPaint → ResolvedPatternPaint
    ResolvedRadialGradientPaint → ResolvedRadialGradientPaint
    ResolvedShapeFill → ResolvedShapeFill
    ResolvedSolidPaint → ResolvedSolidPaint
    ResolvedStrokeStyle → ResolvedStrokeStyle
    resolveRenderer → resolveRenderer
    resolveShapePaintSupport → resolveShapePaintSupport
    restoreMeshSkeleton → restoreMeshSkeleton
    Ring → Ring
    RingOptions → RingOptions
    SceneLights → SceneLights
    SceneRenderPass → SceneRenderPass
    ScissorRect → ScissorRect
    scissorsEqual → scissorsEqual
    ScreenEffect → ScreenEffect
    ScreenEffectKind → ScreenEffectKind
    ScreenEffectRenderer → ScreenEffectRenderer
    Sector → Sector
    SectorOptions → SectorOptions
    setShapePaintSupport → setShapePaintSupport
    SHADER_ATTRIBUTE_TYPES → SHADER_ATTRIBUTE_TYPES
    SHADER_VALUE_COMPONENTS → SHADER_VALUE_COMPONENTS
    ShaderAttributeName → ShaderAttributeName
    ShaderBinaryOp → ShaderBinaryOp
    ShaderDomain → ShaderDomain
    ShaderGraph → ShaderGraph
    ShaderGraphAnalysis → ShaderGraphAnalysis
    ShaderNode → ShaderNode
    ShaderNodeId → ShaderNodeId
    ShaderReflection → ShaderReflection
    ShaderSourceLocation → ShaderSourceLocation
    ShaderSourceMap → ShaderSourceMap
    ShaderTextureReflection → ShaderTextureReflection
    ShaderUnaryOp → ShaderUnaryOp
    ShaderUniformReflection → ShaderUniformReflection
    ShaderValueType → ShaderValueType
    Shape2D → Shape2D
    Shape2DOptions → Shape2DOptions
    ShapeFill → ShapeFill
    ShapePaintPlan → ShapePaintPlan
    ShapePaintSupport → ShapePaintSupport
    SkinnedLitRenderItem → SkinnedLitRenderItem
    SkinnedUnlitRenderItem → SkinnedUnlitRenderItem
    SolidPaint → SolidPaint
    sortRenderListByDepth → sortRenderListByDepth
    SpotLightSource → SpotLightSource
    Sprite → Sprite
    SpriteFrame → SpriteFrame
    SpriteOptions → SpriteOptions
    SpriteRenderItem → SpriteRenderItem
    SpriteTextureCarrier → SpriteTextureCarrier
    SpriteTextureRun → SpriteTextureRun
    StandardRenderItem → StandardRenderItem
    Star → Star
    StarOptions → StarOptions
    StrokeStyle → StrokeStyle
    supportsCompute → supportsCompute
    supportsPicking → supportsPicking
    supportsReadPixels → supportsReadPixels
    supportsRenderStatistics → supportsRenderStatistics
    supportsScreenEffects → supportsScreenEffects
    SurfaceMaterial → SurfaceMaterial
    Texture → Texture
    TextureDimension → TextureDimension
    TextureFilter → TextureFilter
    TextureMapRole → TextureMapRole
    textureMemoryBytes → textureMemoryBytes
    TextureMinFilter → TextureMinFilter
    TextureSource → TextureSource
    TextureWrap → TextureWrap
    TRAIL_COLOR_OFFSET → TRAIL_COLOR_OFFSET
    TRAIL_POSITION_OFFSET → TRAIL_POSITION_OFFSET
    TRAIL_VERTEX_FLOATS → TRAIL_VERTEX_FLOATS
    UnlitRenderItem → UnlitRenderItem
    validateCapabilityDeclaration → validateCapabilityDeclaration
    validateEffectRenderPass → validateEffectRenderPass
    validateReadbackRegion → validateReadbackRegion
    VideoTexture → VideoTexture
    VideoTextureSource → VideoTextureSource
    viewLayerMask → viewLayerMask
    ViewRenderListOptions → ViewRenderListOptions
    warnDisposedInUse → warnDisposedInUse