Documentation
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    Namespace motion

    AccelerationFn → AccelerationFn
    alignment → alignment
    arrive → arrive
    assertFixedDeltaTime → assertFixedDeltaTime
    assertTimeScale → assertTimeScale
    ballisticApexHeight → ballisticApexHeight
    ballisticTimeOfFlightToPlane → ballisticTimeOfFlightToPlane
    ballisticTimeToApex → ballisticTimeToApex
    BallisticTrajectory → BallisticTrajectory
    BallisticTrajectoryOptions → BallisticTrajectoryOptions
    CAMERA_SHAKE_SERIALIZER → CAMERA_SHAKE_SERIALIZER
    CameraShake → CameraShake
    CameraShakeOptions → CameraShakeOptions
    CatmullRomTrajectory → CatmullRomTrajectory
    CatmullRomTrajectoryOptions → CatmullRomTrajectoryOptions
    CENTRAL_DIFFERENCE_STEP → CENTRAL_DIFFERENCE_STEP
    CHARACTER_CONTROLLER_SERIALIZER → CHARACTER_CONTROLLER_SERIALIZER
    CharacterController → CharacterController
    CharacterControllerOptions → CharacterControllerOptions
    CircularTrajectory → CircularTrajectory
    CircularTrajectoryOptions → CircularTrajectoryOptions
    Clock → Clock
    cohesion → cohesion
    ComponentSerializerShape → ComponentSerializerShape
    ConstraintSystem → ConstraintSystem
    ConstraintSystemOptions → ConstraintSystemOptions
    copyTimeState → copyTimeState
    createTimeState → createTimeState
    createTwoBoneIKSolution → createTwoBoneIKSolution
    CubicBezierTrajectory → CubicBezierTrajectory
    CubicBezierTrajectoryOptions → CubicBezierTrajectoryOptions
    DampedSpringTrajectory → DampedSpringTrajectory
    DampedSpringTrajectoryOptions → DampedSpringTrajectoryOptions
    DEFAULT_BALLISTIC_ACCELERATION_Y → DEFAULT_BALLISTIC_ACCELERATION_Y
    DEFAULT_CHARACTER_GRAVITY → DEFAULT_CHARACTER_GRAVITY
    DEFAULT_FIRST_PERSON_PITCH_LIMIT → DEFAULT_FIRST_PERSON_PITCH_LIMIT
    DEFAULT_FIXED_DELTA_TIME → DEFAULT_FIXED_DELTA_TIME
    DEFAULT_IK_MAX_ITERATIONS → DEFAULT_IK_MAX_ITERATIONS
    DEFAULT_IK_TOLERANCE → DEFAULT_IK_TOLERANCE
    DEFAULT_INTEGRATOR → DEFAULT_INTEGRATOR
    DEFAULT_MAXIMUM_SUB_STEPS → DEFAULT_MAXIMUM_SUB_STEPS
    DEFAULT_ORBIT_PITCH_LIMIT → DEFAULT_ORBIT_PITCH_LIMIT
    DEFAULT_PID_OUTPUT_LIMITS → DEFAULT_PID_OUTPUT_LIMITS
    Detach → Detach
    EllipticalTrajectory → EllipticalTrajectory
    EllipticalTrajectoryOptions → EllipticalTrajectoryOptions
    evade → evade
    explicitEuler → explicitEuler
    FIRST_PERSON_LOOK_SERIALIZER → FIRST_PERSON_LOOK_SERIALIZER
    FirstPersonLook → FirstPersonLook
    FirstPersonLookOptions → FirstPersonLookOptions
    FixedUpdateContext → FixedUpdateContext
    flee → flee
    FOLLOW_RIG_SERIALIZER → FOLLOW_RIG_SERIALIZER
    FollowFrame → FollowFrame
    FollowRig → FollowRig
    FollowRigOptions → FollowRigOptions
    followWaypoints → followWaypoints
    FollowWaypointsOptions → FollowWaypointsOptions
    freezePlannedPath → freezePlannedPath
    IKChain → IKChain
    IKSolveOptions → IKSolveOptions
    IKSolveResult → IKSolveResult
    Integrator → Integrator
    IntegratorFn → IntegratorFn
    INTEGRATORS → INTEGRATORS
    IntegratorState → IntegratorState
    interceptPoint → interceptPoint
    interceptTime → interceptTime
    InterceptTimeOptions → InterceptTimeOptions
    JointLimit → JointLimit
    KINEMATIC_COMPLETION_TOLERANCE → KINEMATIC_COMPLETION_TOLERANCE
    KINEMATIC_CONTROLLER_SERIALIZER → KINEMATIC_CONTROLLER_SERIALIZER
    KinematicController → KinematicController
    KinematicSystem → KinematicSystem
    KinematicSystemOptions → KinematicSystemOptions
    LinearTrajectory → LinearTrajectory
    LinearTrajectoryOptions → LinearTrajectoryOptions
    LOOK_AT_CONSTRAINT_SERIALIZER → LOOK_AT_CONSTRAINT_SERIALIZER
    LookAtConstraint → LookAtConstraint
    LookAtConstraintOptions → LookAtConstraintOptions
    MOTION_COMPONENT_SERIALIZER → MOTION_COMPONENT_SERIALIZER
    MotionComponent → MotionComponent
    MotionComponentOptions → MotionComponentOptions
    MotionSystem → MotionSystem
    MotionSystemOptions → MotionSystemOptions
    MoveOptions → MoveOptions
    ORBIT_RIG_SERIALIZER → ORBIT_RIG_SERIALIZER
    OrbitRig → OrbitRig
    OrbitRigOptions → OrbitRigOptions
    PACKAGE_NAME → PACKAGE_NAME
    ParabolicTrajectory → ParabolicTrajectory
    ParabolicTrajectoryOptions → ParabolicTrajectoryOptions
    ParametricTrajectory → ParametricTrajectory
    ParametricTrajectoryOptions → ParametricTrajectoryOptions
    PATH_PLANNERS → PATH_PLANNERS
    PathFollowOptions → PathFollowOptions
    PathPlannerAdapter → PathPlannerAdapter
    PathPlannerCapabilities → PathPlannerCapabilities
    PathPlannerDeterminism → PathPlannerDeterminism
    PathPlannerRegistry → PathPlannerRegistry
    PathQuery → PathQuery
    PIDController → PIDController
    PIDControllerOptions → PIDControllerOptions
    PIDDerivativeSource → PIDDerivativeSource
    PlannedPath → PlannedPath
    plannedPathToTrajectory → plannedPathToTrajectory
    PlannedPathToTrajectoryOptions → PlannedPathToTrajectoryOptions
    predictBallistic → predictBallistic
    predictLinear → predictLinear
    PRIORITY_ANIMATION_TARGETS → PRIORITY_ANIMATION_TARGETS
    PRIORITY_COMMANDS → PRIORITY_COMMANDS
    PRIORITY_CONSTRAINTS → PRIORITY_CONSTRAINTS
    PRIORITY_EVENT_DISPATCH → PRIORITY_EVENT_DISPATCH
    PRIORITY_FORCES → PRIORITY_FORCES
    PRIORITY_INPUT → PRIORITY_INPUT
    PRIORITY_KINEMATICS → PRIORITY_KINEMATICS
    PRIORITY_PHYSICS_SOLVE → PRIORITY_PHYSICS_SOLVE
    PRIORITY_RENDER_INTERPOLATION → PRIORITY_RENDER_INTERPOLATION
    PRIORITY_SENSOR_UPDATE → PRIORITY_SENSOR_UPDATE
    PRIORITY_SNAPSHOT → PRIORITY_SNAPSHOT
    pursue → pursue
    ReadonlyClock → ReadonlyClock
    ReadonlyTimeState → ReadonlyTimeState
    RigTarget → RigTarget
    rk2 → rk2
    rk4 → rk4
    RotateOptions → RotateOptions
    Scheduler → Scheduler
    SchedulerCallback → SchedulerCallback
    SchedulerOptions → SchedulerOptions
    SeededRandom → SeededRandom
    seek → seek
    semiImplicitEuler → semiImplicitEuler
    separation → separation
    SIMULATION_SYSTEMS → SIMULATION_SYSTEMS
    SimulationContext → SimulationContext
    SimulationSystem → SimulationSystem
    solveCCD → solveCCD
    solveFABRIK → solveFABRIK
    solveTwoBoneIK → solveTwoBoneIK
    SpatialHash → SpatialHash
    SpatialHashEntry → SpatialHashEntry
    SpatialHashOptions → SpatialHashOptions
    SpringDamper → SpringDamper
    SpringDamperCoefficientOptions → SpringDamperCoefficientOptions
    SpringDamperFrequencyOptions → SpringDamperFrequencyOptions
    SpringDamperOptions → SpringDamperOptions
    SpringDamperResult → SpringDamperResult
    SpringDamperVector3Result → SpringDamperVector3Result
    SteeringAgent → SteeringAgent
    SteeringAgentOptions → SteeringAgentOptions
    SteeringContext → SteeringContext
    SteeringNeighbor → SteeringNeighbor
    SystemRegistry → SystemRegistry
    TimeState → TimeState
    TimeStateOptions → TimeStateOptions
    Trajectory → Trajectory
    truncate → truncate
    TwoBoneIKSolution → TwoBoneIKSolution
    Unregister → Unregister
    validatePathQuery → validatePathQuery
    velocityVerlet → velocityVerlet
    wander → wander
    wanderSpherical → wanderSpherical
    WanderState → WanderState
    WanderStateOptions → WanderStateOptions
    WaypointCursor → WaypointCursor
    WaypointGraphOptions → WaypointGraphOptions
    WaypointGraphPlanner → WaypointGraphPlanner