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fourJS
physics
Namespace physics
References
ActiveBodyVisitor
→
ActiveBodyVisitor
ALL_COLLISION_GROUPS
→
ALL_COLLISION_GROUPS
AngularJointMotor
→
AngularJointMotor
AngularVelocityInput
→
AngularVelocityInput
BallJoint
→
BallJoint
BlendWeights
→
BlendWeights
BODY_TYPES
→
BODY_TYPES
BodyControlModeOptions
→
BodyControlModeOptions
BodyType
→
BodyType
BoxShape
→
BoxShape
CapsuleShape
→
CapsuleShape
CCD_MODES
→
CCD_MODES
CCDMode
→
CCDMode
ChainShape
→
ChainShape
CircleShape
→
CircleShape
clearRegisteredSolvers
→
clearRegisteredSolvers
Collider
→
Collider
COLLIDER_SERIALIZER
→
COLLIDER_SERIALIZER
ColliderDescriptor
→
ColliderDescriptor
ColliderDocument
→
ColliderDocument
ColliderEventMap
→
ColliderEventMap
ColliderOptions
→
ColliderOptions
ColliderTriggerEvent
→
ColliderTriggerEvent
COLLISION_SHAPE_TYPES_2D
→
COLLISION_SHAPE_TYPES_2D
COLLISION_SHAPE_TYPES_3D
→
COLLISION_SHAPE_TYPES_3D
CollisionEvent
→
CollisionEvent
CollisionPhase
→
CollisionPhase
CollisionShape
→
CollisionShape
CollisionShape2D
→
CollisionShape2D
CollisionShape3D
→
CollisionShape3D
CollisionShapeType
→
CollisionShapeType
COMBINE_MODES
→
COMBINE_MODES
combineFriction
→
combineFriction
CombineMode
→
CombineMode
combineRestitution
→
combineRestitution
combineValues
→
combineValues
COMPOSITE_COLLISION_SHAPE_TYPES
→
COMPOSITE_COLLISION_SHAPE_TYPES
ConeShape
→
ConeShape
ContactPoint
→
ContactPoint
ConvexHullShape
→
ConvexHullShape
createPoseTargetCaptureSystem
→
createPoseTargetCaptureSystem
CylinderShape
→
CylinderShape
DEFAULT_CCD_MODE
→
DEFAULT_CCD_MODE
DEFAULT_DENSITY
→
DEFAULT_DENSITY
DEFAULT_DETERMINISM_LEVEL
→
DEFAULT_DETERMINISM_LEVEL
DEFAULT_ENABLED_CCD_MODE
→
DEFAULT_ENABLED_CCD_MODE
DEFAULT_FRICTION
→
DEFAULT_FRICTION
DEFAULT_FRICTION_COMBINE_MODE
→
DEFAULT_FRICTION_COMBINE_MODE
DEFAULT_GRAVITY_Y
→
DEFAULT_GRAVITY_Y
DEFAULT_GROUND_SNAP_DISTANCE
→
DEFAULT_GROUND_SNAP_DISTANCE
DEFAULT_LOCAL_PLANE
→
DEFAULT_LOCAL_PLANE
DEFAULT_MAX_SLIDES
→
DEFAULT_MAX_SLIDES
DEFAULT_PUSH_IMPULSE_SCALE
→
DEFAULT_PUSH_IMPULSE_SCALE
DEFAULT_PUSH_MASS
→
DEFAULT_PUSH_MASS
DEFAULT_RESTITUTION
→
DEFAULT_RESTITUTION
DEFAULT_RESTITUTION_COMBINE_MODE
→
DEFAULT_RESTITUTION_COMBINE_MODE
DEFAULT_SKIN_WIDTH
→
DEFAULT_SKIN_WIDTH
DEFAULT_SLEEPING_CONFIG
→
DEFAULT_SLEEPING_CONFIG
DEFAULT_SLOPE_LIMIT
→
DEFAULT_SLOPE_LIMIT
DEFAULT_STEP_HEIGHT
→
DEFAULT_STEP_HEIGHT
deserializeCollisionShape
→
deserializeCollisionShape
DETERMINISM_LEVELS
→
DETERMINISM_LEVELS
DeterminismLevel
→
DeterminismLevel
FixedJoint
→
FixedJoint
FixedJointDescriptor
→
FixedJointDescriptor
ForceField
→
ForceField
ForceFieldAddOptions
→
ForceFieldAddOptions
ForceFieldEntry
→
ForceFieldEntry
ForceFieldSystem
→
ForceFieldSystem
ForceFieldSystemOptions
→
ForceFieldSystemOptions
ForceFieldUnits
→
ForceFieldUnits
fromSiLength
→
fromSiLength
fromSiMass
→
fromSiMass
HeightFieldShape
→
HeightFieldShape
HingeJoint
→
HingeJoint
HingeJointOptions
→
HingeJointOptions
isDefaultLocalPlane
→
isDefaultLocalPlane
Joint
→
Joint
JOINT_TYPES
→
JOINT_TYPES
JointBinding
→
JointBinding
JointBreakEvent
→
JointBreakEvent
JointBreakPayload
→
JointBreakPayload
JointCommands
→
JointCommands
JointDescriptor
→
JointDescriptor
JointDescriptorBase
→
JointDescriptorBase
JointEventMap
→
JointEventMap
JointLimits
→
JointLimits
JointOptions
→
JointOptions
JointPhase
→
JointPhase
JointType
→
JointType
jointTypeSupportsDimension
→
jointTypeSupportsDimension
LinearJointMotor
→
LinearJointMotor
liveSolverBodyCount
→
liveSolverBodyCount
liveSolverColliderCount
→
liveSolverColliderCount
liveSolverHandleCount
→
liveSolverHandleCount
liveSolverJointCount
→
liveSolverJointCount
LocalPlane
→
LocalPlane
missingSolverBodyTuning
→
missingSolverBodyTuning
missingSolverJointAccess
→
missingSolverJointAccess
NO_TUNING_CAPABILITIES
→
NO_TUNING_CAPABILITIES
OverlapHit
→
OverlapHit
OverlapQuery
→
OverlapQuery
PACKAGE_NAME
→
PACKAGE_NAME
passesQueryFilter
→
passesQueryFilter
PHYSICS_DIMENSIONS
→
PHYSICS_DIMENSIONS
PhysicsBodyHandle
→
PhysicsBodyHandle
PhysicsCapabilities
→
PhysicsCapabilities
PhysicsColliderHandle
→
PhysicsColliderHandle
PhysicsDimension
→
PhysicsDimension
PhysicsEvent
→
PhysicsEvent
PhysicsEventInterest
→
PhysicsEventInterest
PhysicsEventSystem
→
PhysicsEventSystem
PhysicsEventSystemOptions
→
PhysicsEventSystemOptions
PhysicsEventType
→
PhysicsEventType
PhysicsHandle
→
PhysicsHandle
PhysicsJointHandle
→
PhysicsJointHandle
PhysicsMaterial
→
PhysicsMaterial
PhysicsMaterialDocument
→
PhysicsMaterialDocument
PhysicsMaterialOptions
→
PhysicsMaterialOptions
PhysicsQueryCapabilities
→
PhysicsQueryCapabilities
PhysicsSnapshot
→
PhysicsSnapshot
PhysicsSnapshotConfiguration
→
PhysicsSnapshotConfiguration
PhysicsSolverAdapter
→
PhysicsSolverAdapter
PhysicsSystem
→
PhysicsSystem
PhysicsSystemOptions
→
PhysicsSystemOptions
PhysicsTuningCapabilities
→
PhysicsTuningCapabilities
PhysicsWorld
→
PhysicsWorld
PhysicsWorldAdapter
→
PhysicsWorldAdapter
PhysicsWorldInit
→
PhysicsWorldInit
PhysicsWorldOptions
→
PhysicsWorldOptions
PhysicsWorldUnits
→
PhysicsWorldUnits
planeToWorld
→
planeToWorld
planeToWorldVec
→
planeToWorldVec
PointHit
→
PointHit
PointLoad
→
PointLoad
PointQuery
→
PointQuery
PolygonShape
→
PolygonShape
PolylineShape
→
PolylineShape
POSE_TARGET_CAPTURE_PRIORITY
→
POSE_TARGET_CAPTURE_PRIORITY
PoseTargetCaptureSystemOptions
→
PoseTargetCaptureSystemOptions
PrismaticJoint
→
PrismaticJoint
PrismaticJointDescriptor
→
PrismaticJointDescriptor
QueryCandidate
→
QueryCandidate
QueryFilter
→
QueryFilter
QueryHit
→
QueryHit
QueryHitMode
→
QueryHitMode
QueryOptions
→
QueryOptions
RaycastHit
→
RaycastHit
RaycastQuery
→
RaycastQuery
RectangleShape
→
RectangleShape
registeredSolvers
→
registeredSolvers
registerSolver
→
registerSolver
rejectStalePhysicsHandle
→
rejectStalePhysicsHandle
resetStaleHandleWarnings
→
resetStaleHandleWarnings
resolveAngularVelocity
→
resolveAngularVelocity
resolveDensity
→
resolveDensity
ResolvedLocalPlane
→
ResolvedLocalPlane
ResolvedQueryOptions
→
ResolvedQueryOptions
resolveGravity
→
resolveGravity
resolveLocalPlane
→
resolveLocalPlane
resolvePhysicsWorldUnits
→
resolvePhysicsWorldUnits
resolveQueryOptions
→
resolveQueryOptions
resolveRotation
→
resolveRotation
resolveSleepingConfig
→
resolveSleepingConfig
resolveSolver
→
resolveSolver
resolveTuningCapabilities
→
resolveTuningCapabilities
RevoluteJoint
→
RevoluteJoint
RevoluteJointDescriptor
→
RevoluteJointDescriptor
RIGID_BODY_SERIALIZER
→
RIGID_BODY_SERIALIZER
RigidBody
→
RigidBody
RigidBodyCollisionEvent
→
RigidBodyCollisionEvent
RigidBodyCommands
→
RigidBodyCommands
RigidBodyDescriptor
→
RigidBodyDescriptor
RigidBodyDocument
→
RigidBodyDocument
RigidBodyEventMap
→
RigidBodyEventMap
RigidBodySleepEvent
→
RigidBodySleepEvent
RopeJoint
→
RopeJoint
RopeJointDescriptor
→
RopeJointDescriptor
RopeJointOptions
→
RopeJointOptions
RotationInput
→
RotationInput
serializeCollisionShape
→
serializeCollisionShape
ShapeCastHit
→
ShapeCastHit
ShapeCastQuery
→
ShapeCastQuery
shapeIsConvex
→
shapeIsConvex
shapeMaximumExtent
→
shapeMaximumExtent
shapeSupportsDimension
→
shapeSupportsDimension
SHIPPED_JOINT_TYPES
→
SHIPPED_JOINT_TYPES
SHIPPED_JOINT_TYPES_2D
→
SHIPPED_JOINT_TYPES_2D
SHIPPED_JOINT_TYPES_3D
→
SHIPPED_JOINT_TYPES_3D
ShippedJointType
→
ShippedJointType
SleepCommand
→
SleepCommand
SleepEvent
→
SleepEvent
SleepingConfig
→
SleepingConfig
SleepPhase
→
SleepPhase
SliderJoint
→
SliderJoint
SliderJointOptions
→
SliderJointOptions
SOLVER_REGISTRY
→
SOLVER_REGISTRY
SolverBodyAccess
→
SolverBodyAccess
SolverBodyTuningAccess
→
SolverBodyTuningAccess
SolverJointAccess
→
SolverJointAccess
SolverJointMotor
→
SolverJointMotor
SolverName
→
SolverName
SolverRegistration
→
SolverRegistration
SolverRegistry
→
SolverRegistry
SolverRejectionReason
→
SolverRejectionReason
SolverRejectionReport
→
SolverRejectionReport
SolverResolveOptions
→
SolverResolveOptions
SolverSelection
→
SolverSelection
sortHitsByDistance
→
sortHitsByDistance
SphereShape
→
SphereShape
SphericalJoint
→
SphericalJoint
SphericalJointDescriptor
→
SphericalJointDescriptor
SphericalJointLimits
→
SphericalJointLimits
SphericalJointOptions
→
SphericalJointOptions
SpringJoint
→
SpringJoint
SpringJointDescriptor
→
SpringJointDescriptor
SpringJointOptions
→
SpringJointOptions
STAGED_JOINT_TYPES
→
STAGED_JOINT_TYPES
StagedJointType
→
StagedJointType
StalePhysicsHandleKind
→
StalePhysicsHandleKind
supportsSolverBodyTuning
→
supportsSolverBodyTuning
supportsSolverJointAccess
→
supportsSolverJointAccess
SWEPT_CHARACTER_CONTROLLER_SERIALIZER
→
SWEPT_CHARACTER_CONTROLLER_SERIALIZER
SweptCharacterController
→
SweptCharacterController
SweptCharacterControllerOptions
→
SweptCharacterControllerOptions
SweptCharacterSystem
→
SweptCharacterSystem
SweptCharacterSystemOptions
→
SweptCharacterSystemOptions
TorqueInput
→
TorqueInput
toSiLength
→
toSiLength
toSiMass
→
toSiMass
TriangleMeshShape
→
TriangleMeshShape
TriggerEvent
→
TriggerEvent
TriggerPhase
→
TriggerPhase
validateAngularJointMotor
→
validateAngularJointMotor
validateColliderDescriptor
→
validateColliderDescriptor
validateCollisionShape
→
validateCollisionShape
validateInertiaTensor
→
validateInertiaTensor
validateJointBreakThreshold
→
validateJointBreakThreshold
validateJointDescriptor
→
validateJointDescriptor
validateJointLimits
→
validateJointLimits
validateLinearJointMotor
→
validateLinearJointMotor
validateMass
→
validateMass
validatePhysicsWorldOptions
→
validatePhysicsWorldOptions
validateQueryShape
→
validateQueryShape
validateRigidBodyDescriptor
→
validateRigidBodyDescriptor
validateSphericalJointLimits
→
validateSphericalJointLimits
Vector3Input
→
Vector3Input
widenToVector3
→
widenToVector3
worldAnchorToLocal
→
worldAnchorToLocal
worldAxisToLocal
→
worldAxisToLocal
WorldOverlapHit
→
WorldOverlapHit
WorldPhysicsEvent
→
WorldPhysicsEvent
WorldPointHit
→
WorldPointHit
WorldQueryHit
→
WorldQueryHit
WorldRaycastHit
→
WorldRaycastHit
WorldShapeCastHit
→
WorldShapeCastHit
worldToPlane
→
worldToPlane
worldToPlaneVec
→
worldToPlaneVec
Settings
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References
Active
Body
Visitor
ALL_
COLLISION_
GROUPS
Angular
Joint
Motor
Angular
Velocity
Input
Ball
Joint
Blend
Weights
BODY_
TYPES
Body
Control
Mode
Options
Body
Type
Box
Shape
Capsule
Shape
CCD_
MODES
CCD
Mode
Chain
Shape
Circle
Shape
clear
Registered
Solvers
Collider
COLLIDER_
SERIALIZER
Collider
Descriptor
Collider
Document
Collider
Event
Map
Collider
Options
Collider
Trigger
Event
COLLISION_
SHAPE_
TYPES_
2
D
COLLISION_
SHAPE_
TYPES_
3
D
Collision
Event
Collision
Phase
Collision
Shape
Collision
Shape2
D
Collision
Shape3
D
Collision
Shape
Type
COMBINE_
MODES
combine
Friction
Combine
Mode
combine
Restitution
combine
Values
COMPOSITE_
COLLISION_
SHAPE_
TYPES
Cone
Shape
Contact
Point
Convex
Hull
Shape
create
Pose
Target
Capture
System
Cylinder
Shape
DEFAULT_
CCD_
MODE
DEFAULT_
DENSITY
DEFAULT_
DETERMINISM_
LEVEL
DEFAULT_
ENABLED_
CCD_
MODE
DEFAULT_
FRICTION
DEFAULT_
FRICTION_
COMBINE_
MODE
DEFAULT_
GRAVITY_
Y
DEFAULT_
GROUND_
SNAP_
DISTANCE
DEFAULT_
LOCAL_
PLANE
DEFAULT_
MAX_
SLIDES
DEFAULT_
PUSH_
IMPULSE_
SCALE
DEFAULT_
PUSH_
MASS
DEFAULT_
RESTITUTION
DEFAULT_
RESTITUTION_
COMBINE_
MODE
DEFAULT_
SKIN_
WIDTH
DEFAULT_
SLEEPING_
CONFIG
DEFAULT_
SLOPE_
LIMIT
DEFAULT_
STEP_
HEIGHT
deserialize
Collision
Shape
DETERMINISM_
LEVELS
Determinism
Level
Fixed
Joint
Fixed
Joint
Descriptor
Force
Field
Force
Field
Add
Options
Force
Field
Entry
Force
Field
System
Force
Field
System
Options
Force
Field
Units
from
Si
Length
from
Si
Mass
Height
Field
Shape
Hinge
Joint
Hinge
Joint
Options
is
Default
Local
Plane
Joint
JOINT_
TYPES
Joint
Binding
Joint
Break
Event
Joint
Break
Payload
Joint
Commands
Joint
Descriptor
Joint
Descriptor
Base
Joint
Event
Map
Joint
Limits
Joint
Options
Joint
Phase
Joint
Type
joint
Type
Supports
Dimension
Linear
Joint
Motor
live
Solver
Body
Count
live
Solver
Collider
Count
live
Solver
Handle
Count
live
Solver
Joint
Count
Local
Plane
missing
Solver
Body
Tuning
missing
Solver
Joint
Access
NO_
TUNING_
CAPABILITIES
Overlap
Hit
Overlap
Query
PACKAGE_
NAME
passes
Query
Filter
PHYSICS_
DIMENSIONS
Physics
Body
Handle
Physics
Capabilities
Physics
Collider
Handle
Physics
Dimension
Physics
Event
Physics
Event
Interest
Physics
Event
System
Physics
Event
System
Options
Physics
Event
Type
Physics
Handle
Physics
Joint
Handle
Physics
Material
Physics
Material
Document
Physics
Material
Options
Physics
Query
Capabilities
Physics
Snapshot
Physics
Snapshot
Configuration
Physics
Solver
Adapter
Physics
System
Physics
System
Options
Physics
Tuning
Capabilities
Physics
World
Physics
World
Adapter
Physics
World
Init
Physics
World
Options
Physics
World
Units
plane
To
World
plane
To
World
Vec
Point
Hit
Point
Load
Point
Query
Polygon
Shape
Polyline
Shape
POSE_
TARGET_
CAPTURE_
PRIORITY
Pose
Target
Capture
System
Options
Prismatic
Joint
Prismatic
Joint
Descriptor
Query
Candidate
Query
Filter
Query
Hit
Query
Hit
Mode
Query
Options
Raycast
Hit
Raycast
Query
Rectangle
Shape
registered
Solvers
register
Solver
reject
Stale
Physics
Handle
reset
Stale
Handle
Warnings
resolve
Angular
Velocity
resolve
Density
Resolved
Local
Plane
Resolved
Query
Options
resolve
Gravity
resolve
Local
Plane
resolve
Physics
World
Units
resolve
Query
Options
resolve
Rotation
resolve
Sleeping
Config
resolve
Solver
resolve
Tuning
Capabilities
Revolute
Joint
Revolute
Joint
Descriptor
RIGID_
BODY_
SERIALIZER
Rigid
Body
Rigid
Body
Collision
Event
Rigid
Body
Commands
Rigid
Body
Descriptor
Rigid
Body
Document
Rigid
Body
Event
Map
Rigid
Body
Sleep
Event
Rope
Joint
Rope
Joint
Descriptor
Rope
Joint
Options
Rotation
Input
serialize
Collision
Shape
Shape
Cast
Hit
Shape
Cast
Query
shape
Is
Convex
shape
Maximum
Extent
shape
Supports
Dimension
SHIPPED_
JOINT_
TYPES
SHIPPED_
JOINT_
TYPES_
2
D
SHIPPED_
JOINT_
TYPES_
3
D
Shipped
Joint
Type
Sleep
Command
Sleep
Event
Sleeping
Config
Sleep
Phase
Slider
Joint
Slider
Joint
Options
SOLVER_
REGISTRY
Solver
Body
Access
Solver
Body
Tuning
Access
Solver
Joint
Access
Solver
Joint
Motor
Solver
Name
Solver
Registration
Solver
Registry
Solver
Rejection
Reason
Solver
Rejection
Report
Solver
Resolve
Options
Solver
Selection
sort
Hits
By
Distance
Sphere
Shape
Spherical
Joint
Spherical
Joint
Descriptor
Spherical
Joint
Limits
Spherical
Joint
Options
Spring
Joint
Spring
Joint
Descriptor
Spring
Joint
Options
STAGED_
JOINT_
TYPES
Staged
Joint
Type
Stale
Physics
Handle
Kind
supports
Solver
Body
Tuning
supports
Solver
Joint
Access
SWEPT_
CHARACTER_
CONTROLLER_
SERIALIZER
Swept
Character
Controller
Swept
Character
Controller
Options
Swept
Character
System
Swept
Character
System
Options
Torque
Input
to
Si
Length
to
Si
Mass
Triangle
Mesh
Shape
Trigger
Event
Trigger
Phase
validate
Angular
Joint
Motor
validate
Collider
Descriptor
validate
Collision
Shape
validate
Inertia
Tensor
validate
Joint
Break
Threshold
validate
Joint
Descriptor
validate
Joint
Limits
validate
Linear
Joint
Motor
validate
Mass
validate
Physics
World
Options
validate
Query
Shape
validate
Rigid
Body
Descriptor
validate
Spherical
Joint
Limits
Vector3
Input
widen
To
Vector3
world
Anchor
To
Local
world
Axis
To
Local
World
Overlap
Hit
World
Physics
Event
World
Point
Hit
World
Query
Hit
World
Raycast
Hit
World
Shape
Cast
Hit
world
To
Plane
world
To
Plane
Vec
Documentation
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