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    Namespace physics

    ActiveBodyVisitor → ActiveBodyVisitor
    ALL_COLLISION_GROUPS → ALL_COLLISION_GROUPS
    AngularJointMotor → AngularJointMotor
    AngularVelocityInput → AngularVelocityInput
    BallJoint → BallJoint
    BlendWeights → BlendWeights
    BODY_TYPES → BODY_TYPES
    BodyControlModeOptions → BodyControlModeOptions
    BodyType → BodyType
    BoxShape → BoxShape
    CapsuleShape → CapsuleShape
    CCD_MODES → CCD_MODES
    CCDMode → CCDMode
    ChainShape → ChainShape
    CircleShape → CircleShape
    clearRegisteredSolvers → clearRegisteredSolvers
    Collider → Collider
    COLLIDER_SERIALIZER → COLLIDER_SERIALIZER
    ColliderDescriptor → ColliderDescriptor
    ColliderDocument → ColliderDocument
    ColliderEventMap → ColliderEventMap
    ColliderOptions → ColliderOptions
    ColliderTriggerEvent → ColliderTriggerEvent
    COLLISION_SHAPE_TYPES_2D → COLLISION_SHAPE_TYPES_2D
    COLLISION_SHAPE_TYPES_3D → COLLISION_SHAPE_TYPES_3D
    CollisionEvent → CollisionEvent
    CollisionPhase → CollisionPhase
    CollisionShape → CollisionShape
    CollisionShape2D → CollisionShape2D
    CollisionShape3D → CollisionShape3D
    CollisionShapeType → CollisionShapeType
    COMBINE_MODES → COMBINE_MODES
    combineFriction → combineFriction
    CombineMode → CombineMode
    combineRestitution → combineRestitution
    combineValues → combineValues
    COMPOSITE_COLLISION_SHAPE_TYPES → COMPOSITE_COLLISION_SHAPE_TYPES
    ConeShape → ConeShape
    ContactPoint → ContactPoint
    ConvexHullShape → ConvexHullShape
    createPoseTargetCaptureSystem → createPoseTargetCaptureSystem
    CylinderShape → CylinderShape
    DEFAULT_CCD_MODE → DEFAULT_CCD_MODE
    DEFAULT_DENSITY → DEFAULT_DENSITY
    DEFAULT_DETERMINISM_LEVEL → DEFAULT_DETERMINISM_LEVEL
    DEFAULT_ENABLED_CCD_MODE → DEFAULT_ENABLED_CCD_MODE
    DEFAULT_FRICTION → DEFAULT_FRICTION
    DEFAULT_FRICTION_COMBINE_MODE → DEFAULT_FRICTION_COMBINE_MODE
    DEFAULT_GRAVITY_Y → DEFAULT_GRAVITY_Y
    DEFAULT_GROUND_SNAP_DISTANCE → DEFAULT_GROUND_SNAP_DISTANCE
    DEFAULT_LOCAL_PLANE → DEFAULT_LOCAL_PLANE
    DEFAULT_MAX_SLIDES → DEFAULT_MAX_SLIDES
    DEFAULT_PUSH_IMPULSE_SCALE → DEFAULT_PUSH_IMPULSE_SCALE
    DEFAULT_PUSH_MASS → DEFAULT_PUSH_MASS
    DEFAULT_RESTITUTION → DEFAULT_RESTITUTION
    DEFAULT_RESTITUTION_COMBINE_MODE → DEFAULT_RESTITUTION_COMBINE_MODE
    DEFAULT_SKIN_WIDTH → DEFAULT_SKIN_WIDTH
    DEFAULT_SLEEPING_CONFIG → DEFAULT_SLEEPING_CONFIG
    DEFAULT_SLOPE_LIMIT → DEFAULT_SLOPE_LIMIT
    DEFAULT_STEP_HEIGHT → DEFAULT_STEP_HEIGHT
    deserializeCollisionShape → deserializeCollisionShape
    DETERMINISM_LEVELS → DETERMINISM_LEVELS
    DeterminismLevel → DeterminismLevel
    FixedJoint → FixedJoint
    FixedJointDescriptor → FixedJointDescriptor
    ForceField → ForceField
    ForceFieldAddOptions → ForceFieldAddOptions
    ForceFieldEntry → ForceFieldEntry
    ForceFieldSystem → ForceFieldSystem
    ForceFieldSystemOptions → ForceFieldSystemOptions
    ForceFieldUnits → ForceFieldUnits
    fromSiLength → fromSiLength
    fromSiMass → fromSiMass
    HeightFieldShape → HeightFieldShape
    HingeJoint → HingeJoint
    HingeJointOptions → HingeJointOptions
    isDefaultLocalPlane → isDefaultLocalPlane
    Joint → Joint
    JOINT_TYPES → JOINT_TYPES
    JointBinding → JointBinding
    JointBreakEvent → JointBreakEvent
    JointBreakPayload → JointBreakPayload
    JointCommands → JointCommands
    JointDescriptor → JointDescriptor
    JointDescriptorBase → JointDescriptorBase
    JointEventMap → JointEventMap
    JointLimits → JointLimits
    JointOptions → JointOptions
    JointPhase → JointPhase
    JointType → JointType
    jointTypeSupportsDimension → jointTypeSupportsDimension
    LinearJointMotor → LinearJointMotor
    liveSolverBodyCount → liveSolverBodyCount
    liveSolverColliderCount → liveSolverColliderCount
    liveSolverHandleCount → liveSolverHandleCount
    liveSolverJointCount → liveSolverJointCount
    LocalPlane → LocalPlane
    missingSolverBodyTuning → missingSolverBodyTuning
    missingSolverJointAccess → missingSolverJointAccess
    NO_TUNING_CAPABILITIES → NO_TUNING_CAPABILITIES
    OverlapHit → OverlapHit
    OverlapQuery → OverlapQuery
    PACKAGE_NAME → PACKAGE_NAME
    passesQueryFilter → passesQueryFilter
    PHYSICS_DIMENSIONS → PHYSICS_DIMENSIONS
    PhysicsBodyHandle → PhysicsBodyHandle
    PhysicsCapabilities → PhysicsCapabilities
    PhysicsColliderHandle → PhysicsColliderHandle
    PhysicsDimension → PhysicsDimension
    PhysicsEvent → PhysicsEvent
    PhysicsEventInterest → PhysicsEventInterest
    PhysicsEventSystem → PhysicsEventSystem
    PhysicsEventSystemOptions → PhysicsEventSystemOptions
    PhysicsEventType → PhysicsEventType
    PhysicsHandle → PhysicsHandle
    PhysicsJointHandle → PhysicsJointHandle
    PhysicsMaterial → PhysicsMaterial
    PhysicsMaterialDocument → PhysicsMaterialDocument
    PhysicsMaterialOptions → PhysicsMaterialOptions
    PhysicsQueryCapabilities → PhysicsQueryCapabilities
    PhysicsSnapshot → PhysicsSnapshot
    PhysicsSnapshotConfiguration → PhysicsSnapshotConfiguration
    PhysicsSolverAdapter → PhysicsSolverAdapter
    PhysicsSystem → PhysicsSystem
    PhysicsSystemOptions → PhysicsSystemOptions
    PhysicsTuningCapabilities → PhysicsTuningCapabilities
    PhysicsWorld → PhysicsWorld
    PhysicsWorldAdapter → PhysicsWorldAdapter
    PhysicsWorldInit → PhysicsWorldInit
    PhysicsWorldOptions → PhysicsWorldOptions
    PhysicsWorldUnits → PhysicsWorldUnits
    planeToWorld → planeToWorld
    planeToWorldVec → planeToWorldVec
    PointHit → PointHit
    PointLoad → PointLoad
    PointQuery → PointQuery
    PolygonShape → PolygonShape
    PolylineShape → PolylineShape
    POSE_TARGET_CAPTURE_PRIORITY → POSE_TARGET_CAPTURE_PRIORITY
    PoseTargetCaptureSystemOptions → PoseTargetCaptureSystemOptions
    PrismaticJoint → PrismaticJoint
    PrismaticJointDescriptor → PrismaticJointDescriptor
    QueryCandidate → QueryCandidate
    QueryFilter → QueryFilter
    QueryHit → QueryHit
    QueryHitMode → QueryHitMode
    QueryOptions → QueryOptions
    RaycastHit → RaycastHit
    RaycastQuery → RaycastQuery
    RectangleShape → RectangleShape
    registeredSolvers → registeredSolvers
    registerSolver → registerSolver
    rejectStalePhysicsHandle → rejectStalePhysicsHandle
    resetStaleHandleWarnings → resetStaleHandleWarnings
    resolveAngularVelocity → resolveAngularVelocity
    resolveDensity → resolveDensity
    ResolvedLocalPlane → ResolvedLocalPlane
    ResolvedQueryOptions → ResolvedQueryOptions
    resolveGravity → resolveGravity
    resolveLocalPlane → resolveLocalPlane
    resolvePhysicsWorldUnits → resolvePhysicsWorldUnits
    resolveQueryOptions → resolveQueryOptions
    resolveRotation → resolveRotation
    resolveSleepingConfig → resolveSleepingConfig
    resolveSolver → resolveSolver
    resolveTuningCapabilities → resolveTuningCapabilities
    RevoluteJoint → RevoluteJoint
    RevoluteJointDescriptor → RevoluteJointDescriptor
    RIGID_BODY_SERIALIZER → RIGID_BODY_SERIALIZER
    RigidBody → RigidBody
    RigidBodyCollisionEvent → RigidBodyCollisionEvent
    RigidBodyCommands → RigidBodyCommands
    RigidBodyDescriptor → RigidBodyDescriptor
    RigidBodyDocument → RigidBodyDocument
    RigidBodyEventMap → RigidBodyEventMap
    RigidBodySleepEvent → RigidBodySleepEvent
    RopeJoint → RopeJoint
    RopeJointDescriptor → RopeJointDescriptor
    RopeJointOptions → RopeJointOptions
    RotationInput → RotationInput
    serializeCollisionShape → serializeCollisionShape
    ShapeCastHit → ShapeCastHit
    ShapeCastQuery → ShapeCastQuery
    shapeIsConvex → shapeIsConvex
    shapeMaximumExtent → shapeMaximumExtent
    shapeSupportsDimension → shapeSupportsDimension
    SHIPPED_JOINT_TYPES → SHIPPED_JOINT_TYPES
    SHIPPED_JOINT_TYPES_2D → SHIPPED_JOINT_TYPES_2D
    SHIPPED_JOINT_TYPES_3D → SHIPPED_JOINT_TYPES_3D
    ShippedJointType → ShippedJointType
    SleepCommand → SleepCommand
    SleepEvent → SleepEvent
    SleepingConfig → SleepingConfig
    SleepPhase → SleepPhase
    SliderJoint → SliderJoint
    SliderJointOptions → SliderJointOptions
    SOLVER_REGISTRY → SOLVER_REGISTRY
    SolverBodyAccess → SolverBodyAccess
    SolverBodyTuningAccess → SolverBodyTuningAccess
    SolverJointAccess → SolverJointAccess
    SolverJointMotor → SolverJointMotor
    SolverName → SolverName
    SolverRegistration → SolverRegistration
    SolverRegistry → SolverRegistry
    SolverRejectionReason → SolverRejectionReason
    SolverRejectionReport → SolverRejectionReport
    SolverResolveOptions → SolverResolveOptions
    SolverSelection → SolverSelection
    sortHitsByDistance → sortHitsByDistance
    SphereShape → SphereShape
    SphericalJoint → SphericalJoint
    SphericalJointDescriptor → SphericalJointDescriptor
    SphericalJointLimits → SphericalJointLimits
    SphericalJointOptions → SphericalJointOptions
    SpringJoint → SpringJoint
    SpringJointDescriptor → SpringJointDescriptor
    SpringJointOptions → SpringJointOptions
    STAGED_JOINT_TYPES → STAGED_JOINT_TYPES
    StagedJointType → StagedJointType
    StalePhysicsHandleKind → StalePhysicsHandleKind
    supportsSolverBodyTuning → supportsSolverBodyTuning
    supportsSolverJointAccess → supportsSolverJointAccess
    SWEPT_CHARACTER_CONTROLLER_SERIALIZER → SWEPT_CHARACTER_CONTROLLER_SERIALIZER
    SweptCharacterController → SweptCharacterController
    SweptCharacterControllerOptions → SweptCharacterControllerOptions
    SweptCharacterSystem → SweptCharacterSystem
    SweptCharacterSystemOptions → SweptCharacterSystemOptions
    TorqueInput → TorqueInput
    toSiLength → toSiLength
    toSiMass → toSiMass
    TriangleMeshShape → TriangleMeshShape
    TriggerEvent → TriggerEvent
    TriggerPhase → TriggerPhase
    validateAngularJointMotor → validateAngularJointMotor
    validateColliderDescriptor → validateColliderDescriptor
    validateCollisionShape → validateCollisionShape
    validateInertiaTensor → validateInertiaTensor
    validateJointBreakThreshold → validateJointBreakThreshold
    validateJointDescriptor → validateJointDescriptor
    validateJointLimits → validateJointLimits
    validateLinearJointMotor → validateLinearJointMotor
    validateMass → validateMass
    validatePhysicsWorldOptions → validatePhysicsWorldOptions
    validateQueryShape → validateQueryShape
    validateRigidBodyDescriptor → validateRigidBodyDescriptor
    validateSphericalJointLimits → validateSphericalJointLimits
    Vector3Input → Vector3Input
    widenToVector3 → widenToVector3
    worldAnchorToLocal → worldAnchorToLocal
    worldAxisToLocal → worldAxisToLocal
    WorldOverlapHit → WorldOverlapHit
    WorldPhysicsEvent → WorldPhysicsEvent
    WorldPointHit → WorldPointHit
    WorldQueryHit → WorldQueryHit
    WorldRaycastHit → WorldRaycastHit
    WorldShapeCastHit → WorldShapeCastHit
    worldToPlane → worldToPlane
    worldToPlaneVec → worldToPlaneVec