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    Namespace renderWebgpu

    applyStencilReference → applyStencilReference
    batchVertexBufferLayout → batchVertexBufferLayout
    blendStateFor → blendStateFor
    CacheableGeometry → CacheableGeometry
    CLEAR_SHADER_SOURCE → CLEAR_SHADER_SOURCE
    CLEAR_STENCIL → CLEAR_STENCIL
    CLEAR_VERTEX_COUNT → CLEAR_VERTEX_COUNT
    clearRegisteredPickingPipeline → clearRegisteredPickingPipeline
    clearRegisteredSkinningPipeline → clearRegisteredSkinningPipeline
    clearRegisteredWebgpuNodeMaterialPipeline → clearRegisteredWebgpuNodeMaterialPipeline
    COLOR_BUFFER_LAYOUT → COLOR_BUFFER_LAYOUT
    COLOR_SHADER_LOCATION → COLOR_SHADER_LOCATION
    COMPUTE_ENTRY_POINT → COMPUTE_ENTRY_POINT
    ComputeBinding → ComputeBinding
    ComputeBindingAccess → ComputeBindingAccess
    ComputeBufferOptions → ComputeBufferOptions
    ComputePassDescriptor → ComputePassDescriptor
    createComputeBuffer → createComputeBuffer
    createDrawBindGroupLayout → createDrawBindGroupLayout
    createEffectBindGroupLayout → createEffectBindGroupLayout
    createJointPaletteBindGroupLayout → createJointPaletteBindGroupLayout
    createLightsBindGroupLayout → createLightsBindGroupLayout
    createParticleBindGroupLayout → createParticleBindGroupLayout
    createShadowLightsBindGroupLayout → createShadowLightsBindGroupLayout
    createShadowSampler → createShadowSampler
    createSpriteBindGroupLayout → createSpriteBindGroupLayout
    createStandardBindGroupLayout → createStandardBindGroupLayout
    createTextureBindGroupLayout → createTextureBindGroupLayout
    createWgpuBatching → createWgpuBatching
    DRAW_COLOR_OFFSET → DRAW_COLOR_OFFSET
    DRAW_MODEL_OFFSET → DRAW_MODEL_OFFSET
    DRAW_NORMAL_OFFSET → DRAW_NORMAL_OFFSET
    DRAW_UNIFORM_BYTES → DRAW_UNIFORM_BYTES
    DRAW_UNIFORM_FLOATS → DRAW_UNIFORM_FLOATS
    DRAW_UNIFORM_WGSL → DRAW_UNIFORM_WGSL
    DRAW_VIEW_PROJECTION_OFFSET → DRAW_VIEW_PROJECTION_OFFSET
    EFFECT_BIND_GROUP_INDEX → EFFECT_BIND_GROUP_INDEX
    EFFECT_GRADE_OFFSET → EFFECT_GRADE_OFFSET
    EFFECT_PASS_VERTEX_COUNT → EFFECT_PASS_VERTEX_COUNT
    EFFECT_UNIFORM_BYTES → EFFECT_UNIFORM_BYTES
    EFFECT_UNIFORM_WGSL → EFFECT_UNIFORM_WGSL
    effectShaderSource → effectShaderSource
    emitShaderGraphWgsl → emitShaderGraphWgsl
    EmittedWgslNodeShader → EmittedWgslNodeShader
    FRAGMENT_ENTRY_POINT → FRAGMENT_ENTRY_POINT
    frameWantsStencil → frameWantsStencil
    Gpu → Gpu
    GPU_BUFFER_USAGE → GPU_BUFFER_USAGE
    GPU_MAP_MODE → GPU_MAP_MODE
    GPU_SHADER_STAGE → GPU_SHADER_STAGE
    GPU_TEXTURE_USAGE → GPU_TEXTURE_USAGE
    GpuAdapter → GpuAdapter
    GpuBindGroup → GpuBindGroup
    GpuBindGroupEntry → GpuBindGroupEntry
    GpuBindGroupLayout → GpuBindGroupLayout
    GpuBindGroupLayoutEntry → GpuBindGroupLayoutEntry
    GpuBlendComponent → GpuBlendComponent
    GpuBlendState → GpuBlendState
    GpuBuffer → GpuBuffer
    GpuBufferBinding → GpuBufferBinding
    GpuBufferDescriptor → GpuBufferDescriptor
    GpuCanvasContext → GpuCanvasContext
    GpuCommandBuffer → GpuCommandBuffer
    GpuCommandEncoder → GpuCommandEncoder
    GpuComputePassEncoder → GpuComputePassEncoder
    GpuComputePipeline → GpuComputePipeline
    GpuComputePipelineDescriptor → GpuComputePipelineDescriptor
    GpuDevice → GpuDevice
    GpuDeviceLostInfo → GpuDeviceLostInfo
    GpuPipelineLayout → GpuPipelineLayout
    GpuQuerySet → GpuQuerySet
    GpuQueue → GpuQueue
    GpuRenderPassDescriptor → GpuRenderPassDescriptor
    GpuRenderPassEncoder → GpuRenderPassEncoder
    GpuRenderPipeline → GpuRenderPipeline
    GpuRenderPipelineDescriptor → GpuRenderPipelineDescriptor
    GpuSampler → GpuSampler
    GpuSamplerDescriptor → GpuSamplerDescriptor
    GpuShaderModule → GpuShaderModule
    GpuStencilFaceState → GpuStencilFaceState
    GpuTexture → GpuTexture
    GpuTextureDescriptor → GpuTextureDescriptor
    GpuTextureView → GpuTextureView
    GpuTextureViewDescriptor → GpuTextureViewDescriptor
    GpuVertexBufferLayout → GpuVertexBufferLayout
    HEMISPHERE_GROUND_OFFSET → HEMISPHERE_GROUND_OFFSET
    HEMISPHERE_IRRADIANCE_WGSL → HEMISPHERE_IRRADIANCE_WGSL
    HEMISPHERE_SKY_OFFSET → HEMISPHERE_SKY_OFFSET
    HEMISPHERE_UNIFORM_MEMBERS_WGSL → HEMISPHERE_UNIFORM_MEMBERS_WGSL
    HEMISPHERE_UP_OFFSET → HEMISPHERE_UP_OFFSET
    hostGpu → hostGpu
    ID_MODEL_OFFSET → ID_MODEL_OFFSET
    ID_PICK_OFFSET → ID_PICK_OFFSET
    ID_SHADER_SOURCE → ID_SHADER_SOURCE
    ID_UNIFORM_BYTES → ID_UNIFORM_BYTES
    ID_VIEW_PROJECTION_OFFSET → ID_VIEW_PROJECTION_OFFSET
    isWebgpuSupported → isWebgpuSupported
    JOINT_PALETTE_BINDING → JOINT_PALETTE_BINDING
    JOINT_PALETTE_BYTES → JOINT_PALETTE_BYTES
    JOINT_PALETTE_FLOATS → JOINT_PALETTE_FLOATS
    JOINTS_BUFFER_LAYOUT → JOINTS_BUFFER_LAYOUT
    JOINTS_SHADER_LOCATION → JOINTS_SHADER_LOCATION
    LIGHT_AMBIENT_OFFSET → LIGHT_AMBIENT_OFFSET
    LIGHT_BINDING_BYTES → LIGHT_BINDING_BYTES
    LIGHT_CAMERA_OFFSET → LIGHT_CAMERA_OFFSET
    LIGHT_COLOR_OFFSET → LIGHT_COLOR_OFFSET
    LIGHT_COUNTS_OFFSET → LIGHT_COUNTS_OFFSET
    LIGHT_DIRECTION_OFFSET → LIGHT_DIRECTION_OFFSET
    LIGHT_PUNCTUAL_COLOR_OFFSET → LIGHT_PUNCTUAL_COLOR_OFFSET
    LIGHT_PUNCTUAL_DIRECTION_OFFSET → LIGHT_PUNCTUAL_DIRECTION_OFFSET
    LIGHT_PUNCTUAL_PARAMS_OFFSET → LIGHT_PUNCTUAL_PARAMS_OFFSET
    LIGHT_PUNCTUAL_POSITION_OFFSET → LIGHT_PUNCTUAL_POSITION_OFFSET
    LIGHT_UNIFORM_BYTES → LIGHT_UNIFORM_BYTES
    LIGHT_UNIFORM_FLOATS → LIGHT_UNIFORM_FLOATS
    LIGHT_UNIFORM_MEMBERS_WGSL → LIGHT_UNIFORM_MEMBERS_WGSL
    LIGHT_UNIFORM_STRIDE_BYTES → LIGHT_UNIFORM_STRIDE_BYTES
    LIGHT_UNIFORM_STRIDE_FLOATS → LIGHT_UNIFORM_STRIDE_FLOATS
    LIGHT_UNIFORM_WGSL → LIGHT_UNIFORM_WGSL
    LIGHTS_BIND_GROUP_INDEX → LIGHTS_BIND_GROUP_INDEX
    litFragmentStageWgsl → litFragmentStageWgsl
    litShaderSource → litShaderSource
    MAP_BIND_GROUP_INDEX → MAP_BIND_GROUP_INDEX
    MAP_BINDING_WGSL → MAP_BINDING_WGSL
    MAP_SAMPLER_BINDING → MAP_SAMPLER_BINDING
    MAP_TEXTURE_BINDING → MAP_TEXTURE_BINDING
    mipLevelCount → mipLevelCount
    MIPMAP_SHADER_SOURCE → MIPMAP_SHADER_SOURCE
    NODE_SCREEN_BLOCK_BASE_BYTES → NODE_SCREEN_BLOCK_BASE_BYTES
    NODE_SCREEN_TEXTURE_GROUP → NODE_SCREEN_TEXTURE_GROUP
    NODE_SURFACE_BLOCK_BASE_BYTES → NODE_SURFACE_BLOCK_BASE_BYTES
    NODE_SURFACE_BLOCK_GROUP → NODE_SURFACE_BLOCK_GROUP
    NODE_SURFACE_TEXTURE_GROUP → NODE_SURFACE_TEXTURE_GROUP
    NORMAL_BUFFER_LAYOUT → NORMAL_BUFFER_LAYOUT
    NORMAL_MATRIX_WGSL → NORMAL_MATRIX_WGSL
    NORMAL_SHADER_LOCATION → NORMAL_SHADER_LOCATION
    PACKAGE_NAME → PACKAGE_NAME
    PARTICLE_APPEARANCE_SHADER_SOURCE → PARTICLE_APPEARANCE_SHADER_SOURCE
    PARTICLE_GPU_INSTANCE_BUFFER_LAYOUT → PARTICLE_GPU_INSTANCE_BUFFER_LAYOUT
    PARTICLE_GPU_POSITION_BUFFER_LAYOUT → PARTICLE_GPU_POSITION_BUFFER_LAYOUT
    PARTICLE_GPU_VERTEX_BUFFER_LAYOUTS → PARTICLE_GPU_VERTEX_BUFFER_LAYOUTS
    PARTICLE_ID_MODEL_OFFSET → PARTICLE_ID_MODEL_OFFSET
    PARTICLE_ID_PICK_OFFSET → PARTICLE_ID_PICK_OFFSET
    PARTICLE_ID_PROJECTION_OFFSET → PARTICLE_ID_PROJECTION_OFFSET
    PARTICLE_ID_SHADER_SOURCE → PARTICLE_ID_SHADER_SOURCE
    PARTICLE_ID_UNIFORM_BYTES → PARTICLE_ID_UNIFORM_BYTES
    PARTICLE_ID_VIEW_OFFSET → PARTICLE_ID_VIEW_OFFSET
    PARTICLE_INSTANCE_BUFFER_LAYOUT → PARTICLE_INSTANCE_BUFFER_LAYOUT
    PARTICLE_INSTANCE_STRIDE_BYTES → PARTICLE_INSTANCE_STRIDE_BYTES
    PARTICLE_INTEGRATOR_SHADER_SOURCE → PARTICLE_INTEGRATOR_SHADER_SOURCE
    PARTICLE_INTEGRATOR_WORKGROUP_SIZE → PARTICLE_INTEGRATOR_WORKGROUP_SIZE
    PARTICLE_MODEL_OFFSET → PARTICLE_MODEL_OFFSET
    PARTICLE_PROJECTION_OFFSET → PARTICLE_PROJECTION_OFFSET
    PARTICLE_SHADER_SOURCE → PARTICLE_SHADER_SOURCE
    PARTICLE_SIMULATION_PARAMS_FLOATS → PARTICLE_SIMULATION_PARAMS_FLOATS
    PARTICLE_SIMULATION_SCRATCH_BYTES → PARTICLE_SIMULATION_SCRATCH_BYTES
    PARTICLE_SIMULATION_VECTOR_BYTES → PARTICLE_SIMULATION_VECTOR_BYTES
    PARTICLE_UNIFORM_BYTES → PARTICLE_UNIFORM_BYTES
    PARTICLE_UNIFORM_WGSL → PARTICLE_UNIFORM_WGSL
    PARTICLE_VERTEX_BUFFER_LAYOUTS → PARTICLE_VERTEX_BUFFER_LAYOUTS
    PARTICLE_VIEW_OFFSET → PARTICLE_VIEW_OFFSET
    PARTICLE_WIDE_INSTANCE_BUFFER_LAYOUT → PARTICLE_WIDE_INSTANCE_BUFFER_LAYOUT
    PARTICLE_WIDE_INSTANCE_STRIDE_BYTES → PARTICLE_WIDE_INSTANCE_STRIDE_BYTES
    particleIntegratorWorkgroups → particleIntegratorWorkgroups
    ParticleSimulationFieldParams → ParticleSimulationFieldParams
    PickingRendererHost → PickingRendererHost
    PickingServiceFactory → PickingServiceFactory
    pipelineKey → pipelineKey
    POSITION_BUFFER_LAYOUT → POSITION_BUFFER_LAYOUT
    POSITION_SHADER_LOCATION → POSITION_SHADER_LOCATION
    PUNCTUAL_LIGHT_WGSL → PUNCTUAL_LIGHT_WGSL
    READBACK_ROW_ALIGNMENT → READBACK_ROW_ALIGNMENT
    readbackBytesPerRow → readbackBytesPerRow
    readComputeBufferBytes → readComputeBufferBytes
    readTexturePixels → readTexturePixels
    registerPickingPipeline → registerPickingPipeline
    registerSkinningPipeline → registerSkinningPipeline
    registerWebgpuNodeMaterialPipeline → registerWebgpuNodeMaterialPipeline
    registerWebgpuRenderer → registerWebgpuRenderer
    RENDER_TARGET_COLOR_FORMAT → RENDER_TARGET_COLOR_FORMAT
    RENDER_TARGET_DEPTH_FORMAT → RENDER_TARGET_DEPTH_FORMAT
    RENDER_TARGET_DEPTH_STENCIL_FORMAT → RENDER_TARGET_DEPTH_STENCIL_FORMAT
    RENDER_TARGET_DEPTH_TEXTURE_FORMAT → RENDER_TARGET_DEPTH_TEXTURE_FORMAT
    renderTargetDepthFormat → renderTargetDepthFormat
    ResolvedSamplerState → ResolvedSamplerState
    resolvePickingServiceFactory → resolvePickingServiceFactory
    resolveSkinningPipelineFactory → resolveSkinningPipelineFactory
    resolveWebgpuNodeMaterialPipelineFactory → resolveWebgpuNodeMaterialPipelineFactory
    samplerKey → samplerKey
    setWebgpuNodeMaterialPipelineFactory → setWebgpuNodeMaterialPipelineFactory
    SHADED_MAP_BIND_GROUP_INDEX → SHADED_MAP_BIND_GROUP_INDEX
    SHADED_MAP_BINDING_WGSL → SHADED_MAP_BINDING_WGSL
    SHADED_MR_BIND_GROUP_INDEX → SHADED_MR_BIND_GROUP_INDEX
    SHADED_MR_BINDING_WGSL → SHADED_MR_BINDING_WGSL
    shadedMrBindingWgsl → shadedMrBindingWgsl
    shadedVertexBufferLayouts → shadedVertexBufferLayouts
    shadedVertexStageWgsl → shadedVertexStageWgsl
    SHADOW_FACTOR_WGSL → SHADOW_FACTOR_WGSL
    SHADOW_LIGHT_UNIFORM_BYTES → SHADOW_LIGHT_UNIFORM_BYTES
    SHADOW_LIGHT_UNIFORM_WGSL → SHADOW_LIGHT_UNIFORM_WGSL
    SHADOW_MAP_BINDING → SHADOW_MAP_BINDING
    SHADOW_MATRIX_OFFSET → SHADOW_MATRIX_OFFSET
    SHADOW_PARAMS_OFFSET → SHADOW_PARAMS_OFFSET
    SHADOW_SAMPLER_BINDING → SHADOW_SAMPLER_BINDING
    SHADOW_SHADER_SOURCE → SHADOW_SHADER_SOURCE
    SHADOW_UNIFORM_SPARE_BYTES → SHADOW_UNIFORM_SPARE_BYTES
    SKINNED_ID_PALETTE_BYTES → SKINNED_ID_PALETTE_BYTES
    SKINNED_ID_SHADER_SOURCE → SKINNED_ID_SHADER_SOURCE
    SKINNED_SHADOW_SHADER_SOURCE → SKINNED_SHADOW_SHADER_SOURCE
    SKINNED_SHADOW_VERTEX_BUFFER_LAYOUTS → SKINNED_SHADOW_VERTEX_BUFFER_LAYOUTS
    SkinnedLitPipeline → SkinnedLitPipeline
    skinnedLitShaderSource → skinnedLitShaderSource
    skinnedLitVertexBufferLayouts → skinnedLitVertexBufferLayouts
    skinnedPaletteBindGroupIndex → skinnedPaletteBindGroupIndex
    SkinnedPrograms → SkinnedPrograms
    skinnedShadowShaderSource → skinnedShadowShaderSource
    SkinnedUnlitPipeline → SkinnedUnlitPipeline
    skinnedUnlitShaderSource → skinnedUnlitShaderSource
    skinnedUnlitVertexBufferLayouts → skinnedUnlitVertexBufferLayouts
    SkinningPipelineFactory → SkinningPipelineFactory
    SkinningPipelineHost → SkinningPipelineHost
    skinningWgsl → skinningWgsl
    SPRITE_MODEL_OFFSET → SPRITE_MODEL_OFFSET
    SPRITE_SHADER_SOURCE → SPRITE_SHADER_SOURCE
    SPRITE_TINT_OFFSET → SPRITE_TINT_OFFSET
    SPRITE_UNIFORM_BYTES → SPRITE_UNIFORM_BYTES
    SPRITE_UNIFORM_WGSL → SPRITE_UNIFORM_WGSL
    SPRITE_VIEW_PROJECTION_OFFSET → SPRITE_VIEW_PROJECTION_OFFSET
    STANDARD_BASE_COLOR_OFFSET → STANDARD_BASE_COLOR_OFFSET
    STANDARD_EMISSIVE_OFFSET → STANDARD_EMISSIVE_OFFSET
    STANDARD_MODEL_OFFSET → STANDARD_MODEL_OFFSET
    STANDARD_NORMAL_OFFSET → STANDARD_NORMAL_OFFSET
    STANDARD_SURFACE_OFFSET → STANDARD_SURFACE_OFFSET
    STANDARD_UNIFORM_BYTES → STANDARD_UNIFORM_BYTES
    STANDARD_UNIFORM_WGSL → STANDARD_UNIFORM_WGSL
    STANDARD_VIEW_PROJECTION_OFFSET → STANDARD_VIEW_PROJECTION_OFFSET
    standardShaderSource → standardShaderSource
    STENCIL_ALL_BITS → STENCIL_ALL_BITS
    stencilDescriptor → stencilDescriptor
    stencilStateFor → stencilStateFor
    textureByteLength → textureByteLength
    UNIFORM_STRIDE_BYTES → UNIFORM_STRIDE_BYTES
    unlitFragmentStageWgsl → unlitFragmentStageWgsl
    unlitShaderSource → unlitShaderSource
    unlitVertexBufferLayouts → unlitVertexBufferLayouts
    UV_BUFFER_LAYOUT → UV_BUFFER_LAYOUT
    UV_SHADER_LOCATION → UV_SHADER_LOCATION
    VERTEX_ENTRY_POINT → VERTEX_ENTRY_POINT
    WebgpuCanvas → WebgpuCanvas
    WebgpuPickingService → WebgpuPickingService
    WebgpuRenderer → WebgpuRenderer
    WEIGHTS_BUFFER_LAYOUT → WEIGHTS_BUFFER_LAYOUT
    WEIGHTS_SHADER_LOCATION → WEIGHTS_SHADER_LOCATION
    WgpuBatching → WgpuBatching
    WgpuBatchStream → WgpuBatchStream
    WgpuCacheableRenderTarget → WgpuCacheableRenderTarget
    WgpuCacheableTexture → WgpuCacheableTexture
    WgpuComputeBuffer → WgpuComputeBuffer
    WgpuComputeCache → WgpuComputeCache
    WgpuEffectKind → WgpuEffectKind
    WgpuGeometryCache → WgpuGeometryCache
    WgpuGeometryRecord → WgpuGeometryRecord
    WgpuNodeFrameState → WgpuNodeFrameState
    WgpuNodeItemMaterial → WgpuNodeItemMaterial
    WgpuNodeMaterialPipelineFactory → WgpuNodeMaterialPipelineFactory
    WgpuNodeMaterialPipelines → WgpuNodeMaterialPipelines
    WgpuNodePipelineHost → WgpuNodePipelineHost
    WgpuNodePipelineStore → WgpuNodePipelineStore
    WgpuParticleCache → WgpuParticleCache
    WgpuParticleRecord → WgpuParticleRecord
    WgpuParticleSimulation → WgpuParticleSimulation
    WgpuParticleSimulationOptions → WgpuParticleSimulationOptions
    WgpuPipelineCache → WgpuPipelineCache
    WgpuPipelineDescriptor → WgpuPipelineDescriptor
    WgpuPipelineKind → WgpuPipelineKind
    WgpuRenderBatching → WgpuRenderBatching
    WgpuRenderTargetCache → WgpuRenderTargetCache
    WgpuRenderTargetRecord → WgpuRenderTargetRecord
    WgpuSkinnedDrawDescriptor → WgpuSkinnedDrawDescriptor
    WgpuSkinnedShadowDescriptor → WgpuSkinnedShadowDescriptor
    WgpuStencilDescriptor → WgpuStencilDescriptor
    WgpuStencilSource → WgpuStencilSource
    WgpuTextureCache → WgpuTextureCache
    WgpuTextureRecord → WgpuTextureRecord
    writeComputeBuffer → writeComputeBuffer
    writeLightUniforms → writeLightUniforms
    writeParticleSimulationParams → writeParticleSimulationParams
    writeShadowUniforms → writeShadowUniforms